Releases: janarosmonaliev/pandemic-simulation
v1.2 - Security Vulnerabilities Fixed
TL;DR
Github's dependabot found some high severity security vulnerabilities in imported packages, including three.js
. Packages were updated and compatibility issues were fixed.
Additionally, CubeGeometry
is now BoxGeometry
.
v1.1 - Finalized Prototype
Brief explanation
This is a much improved version of the previous release:
- algorithm was drastically optimized
- three custom GLTF buildings were added
- well-written documentation added
v1.0 - Working Prototype
This version of the application was submitted as a part of my CSE 487 - Research in Computer Science course project. At this stage, a city with 5 by 5 districts with 4 buildings in each district is generated and blob population is distributed randomly. Speaking of the simulation itself, each blob is assigned to two randomly selected buildings: home and work. Each day, blobs move across the city on a path that is generated during city build time, the virus is being spread to a number of randomly selected blobs with a specific probability. Simulation controls are also available with most of them being applied dynamically.