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CapeCode installer should describe how to start CapeCode #2
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Edward wrote: "- After installing, it's not obvious how to run it. The web page This is an interesting issue. Typical Mac applications consist of a .app directory that contains the application. When the user clicks on the .app directory, then the application starts up. Ptolemy II and CapeCode consist of multiple applications it it is expected that the user will browse the distribution, so we don't ship a single .app directory. In addition, for support reasons, we want the distributions to be fairly uniform between the different platforms. Finally, we hope that most users will extend Ptolemy II/CapeCode and rebuild it. Rebuilding Ptolemy II and CapeCode creates the Mac .app files in $PTII/bin. If we had a top level .app file for CapeCode, this would clutter the top level directory. In addition, for CapeCode, we would end up with $PTII/Vergil.app, $PTII/Ptiny.app, $PTII/CapeCode.app and possibly other .app files. Other multi-platform applications include a bin directory on the Mac that includes the .app directories. Still, the point is well taken that we need to make it more clear about how to start CapeCode. One idea would be to extend adm/gen-11.0/userInputSpec.xml to display a Mac-specific message that would include this text. Even better would be to have a window at the end that would display how to start the app under the various platforms. It would be good to address this before the December 2017 demo. |
I updated the installer to display a Mac-specific window ($PTII/adm/gen-11.0/startupCapeCodeMacOSX.htm) and save that file as $PTII/startupCapeCodeMacOSX.htm. To close this, we need to get Edward's feedback on the new installer at http://chess.eecs.berkeley.edu/ptexternal/nightly/builds/ptII-latest.setup.mac.app.tar.gz on after Thursday November 2. |
Note: the issue was created automatically with bugzilla2github tool
Original bug ID: BZ#2
From: @cxbrooks
Reported version: unspecified
CC: accessors-devel@terraswarm.org
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