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app.js
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// Cache DOM elements
let userScore = 0;
let computerScore = 0;
const userScore_span = document.getElementById("user-score");
const computerScore_span = document.getElementById("computer-score");
const scoreBoard_div = document.querySelector(".score-board");
const result_p = document.querySelector(".result > p");
const rock_div = document.getElementById("r");
const paper_div = document.getElementById("p");
const scissors_div = document.getElementById("s");
let getComputerChoice = () => {
const choices = ['r', 'p', 's'];
const randomNumber = Math.floor(Math.random() * 3);
return choices[randomNumber];
}
let convertToWord = (letter) => {
if (letter === "r") return "Rock";
if (letter === "p") return "Paper";
return "Scissors";
}
let win = (user, computer) => {
const smallUserWord = "user".fontsize(3).sub()
const smallCompWord = "comp".fontsize(3).sub()
userScore++;
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
result_p.innerHTML = `${convertToWord(user)} ${smallUserWord} beats ${convertToWord(computer)} ${smallCompWord}. You win!`
};
let lose = () => {
};
let draw = () => console.log("DRAW");
let game = (userChoice) => {
const computerChoice = getComputerChoice();
switch (userChoice + computerChoice) {
case "rs":
case "pr":
case "sp":
win(userChoice, computerChoice);
break;
case "rp":
case "ps":
case "sr":
lose(userChoice, computerChoice);
break;
case "rr":
case "pp":
case "ss":
draw(userChoice, computerChoice);
break;
}
};
function main(){
rock_div.addEventListener('click', () => game("r") );
paper_div.addEventListener('click', () => game("p") );
scissors_div.addEventListener('click', () => game("s") );
}
main();