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Multiplayer Bomber

A multiplayer implementation of the classical bomberman game developped using Godot 3.5.
This project is multiplayer using Websocket to connect the clients to the server.
The client is served via a web server hosted in GCP (Cloud Run), thus the game is playable on web browser on all platforms (PC, mobile, tablet).
The server is a linux based server listening to a WebSocket also hosted on GCP.
This is a further iteration of the demo project and can be used as a base to implement a similar architecture project.

Link to the web-based client:
https://multiplayer-bomberman-hwyxubwqlq-ew.a.run.app/

Architecture of the solution: Architecture

Language: GDScript

Renderer: GLES 2

Screenshots

Screenshot

A system of lobby has also been implemented: Screenshot2