-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path2025-1-27-news.html
127 lines (115 loc) · 4.78 KB
/
2025-1-27-news.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js 3D Globe with Dramatic Lighting</title>
<!-- Google Open Sans Font -->
<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap" rel="stylesheet">
<style>
body { margin: 0; overflow: hidden; display: flex; flex-direction: column; align-items: center; justify-content: center; font-family: 'Open Sans', sans-serif; background-color: #000; color: #fff;}
canvas { display: flex; margin-right: 0px; height: 90vh; } /* Reduced height to 40vh */
.content {
width: 100%;
padding: 5px;
box-sizing: border-box;
background: linear-gradient(rgba(000,000,000,0.7), rgba(000,000,000,0.7));
opacity: 1;
color: #fff;
a {
color: white;
}
}
h1 {
text-align: center;
margin-bottom: 20px;
}
.backgroundDiv {
background: linear-gradient(rgba(000,000,000,0.2), rgba(000,000,000,0.2)), url('images/2025-1-27-news.png') no-repeat center;
opacity: 1;
width: 100%;
height: 100%;
}
.transDiv {
opacity: 1;
}
.newsText {
font-size: small;
padding: 5px;
background: linear-gradient(rgba(000,000,000,0.5), rgba(000,000,000,0.5));
opacity: 1;
text-align: center;
}
.hideDiv {
display: none;
font-size: x-small;
text-align: center;
}
.newsText:hover + .hideDiv {
display: flex;
padding: 10px;
}
</style>
</head>
<body>
<div class="backgroundDiv">
<div class="content">
<h1>2025-01-27</h1>
</div>
<div class="content">
<!-- back - link to go to index.html-->
<a href="index.html">Back</a>
</div>
<div class="newsText">
<p>Here is a summary of the news headlines condensed into one sentence:</br></br>A crashed Jeju Air jet had bird feathers in its engines, while South Korea's impeached President was charged with insurrection and Indian mothers were campaigning to prevent daily child drownings in wetlands.</p>
</div>
<div class="hideDiv">
<p><i> A haunting image of a Jeju Air jet engine covered in tangled bird feathers, with a faint silhouette of South Korea's impeached President Yoon Suk Yeol standing in the foreground, looking out at a serene Indian wetland where three tiny figures of children are submerged underwater, while their grieving mothers stand vigilantly on the banks, surrounded by lush greenery and a bright, yet ominous sky. </i></p>
</div>
<div id="CanvasDiv" class="transDiv">
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Scene setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, (window.innerWidth - 50) / (0.65 * window.innerHeight), 0.1, 1000); // Updated aspect ratio
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(window.innerWidth - 10, 0.7 * window.innerHeight); // Reduced height to 40% of the viewport height
renderer.setClearColor( 0x000000, 0 ); // the default
renderer.autoClear = false;
scene.background = null;
document.getElementById("CanvasDiv").appendChild(renderer.domElement);
// Globe geometry and material
const globeGeometry = new THREE.SphereGeometry(5, 64, 64); // High detail sphere
const globeMaterial = new THREE.MeshStandardMaterial({
map: new THREE.TextureLoader().load('images/2025-1-27-news.png') // Replace with your texture URL or local path
});
const globe = new THREE.Mesh(globeGeometry, globeMaterial);
scene.add(globe);
// Lighting
const ambientLight = new THREE.AmbientLight(0x404040); // Soft white light
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 3, 7).normalize();
scene.add(directionalLight);
// Camera position
camera.position.z = 14;
camera.position.y = -3;
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate the globe around the Y-axis
globe.rotation.y += 0.005;
renderer.render(scene, camera);
}
animate();
// Handle window resizing
window.addEventListener('resize', () => {
camera.aspect = (window.innerWidth - 10) / (0.7 * window.innerHeight); // Updated aspect ratio
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth - 10, 0.7 * window.innerHeight); // Reduced height to 40% of the viewport height
});
</script>
</body>
</html>