-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathoracleAgent.py
432 lines (399 loc) · 17.7 KB
/
oracleAgent.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
__author__ = 'Bai Li'
import collections, copy, minesweeper, random, time
class oracleAgent:
def __init__(self):
self.NORMAL_BRUTE_FORCE_CONSTANT = 8
self.MAX_BRUTE_FORCE_CONSTANT = 13
self.MAX_ATTEMPTS_BEFORE_FAILURE = 10000
self.brute_force_limit = self.NORMAL_BRUTE_FORCE_CONSTANT
self.totalNumMines = 0
self.minesRemaining = 0
self.actualBoard = None
self.lose = False
self.solved = False
self.size = 0
self.minesweeperBoard = collections.Counter()
self.flagLocations = collections.Counter()
self.uncoveredTiles = None
self.temporaryMinePlacement = None
self.solutionOptions = None
self.temporaryBoard = None
self.borderOptimization = None
self.verbose = False
def solve(self, size, mines, board):
def printBoard():
"Current status: "
for i in range(self.size):
for j in range(self.size):
loc = self.minesweeperBoard[(i, j)]
if self.minesweeperBoard[(i, j)] == None:
loc = 'u'
print loc,
print
print
def copyBoard(board):
newBoard = collections.Counter()
for b in board:
newBoard[b] = copy.deepcopy(board[b])
return newBoard
def checkGameOutcome():
if self.solved == True:
solution = []
for flag in self.flagLocations:
if self.flagLocations[flag]:
solution.append(flag)
if set(solution) == set(board._bomblocations):
return True
return False
return False
def stillAlive():
for i in range(self.size):
for j in range(self.size):
if self.minesweeperBoard[(i, j)] == -1000:
return False
return True
def isSolved():
flags = 0
for i in range(self.size):
for j in range(self.size):
if self.minesweeperBoard[(i, j)] == None:
return False
if self.flagLocations[(i, j)]:
flags += 1
if flags == self.totalNumMines:
return True
return False
def flagTile(i, j):
self.flagLocations[(i, j)] = True
self.minesweeperBoard[(i, j)] = -1
self.minesRemaining -= 1
return self.flagLocations[(i, j)]
def clickTile(i, j):
self.minesweeperBoard[(i,j)] = self.actualBoard.whatsAt((i, j)) if self.actualBoard.whatsAt((i, j)) != 'x' else -1000
if self.minesweeperBoard[(i,j)] == -1000:
self.lose = True
return self.minesweeperBoard[(i,j)]
def firstTile():
return clickTile(0, 0)
def countFreeTilesAround(i, j):
freeTiles = 0
freeTileOptions = []
if self.minesweeperBoard[(i-1, j)] == None and not self.flagLocations[(i-1, j)]:
freeTileOptions.append((i-1, j))
freeTiles += 1
if self.minesweeperBoard[(i+1, j)] == None and not self.flagLocations[(i+1, j)]:
freeTileOptions.append((i+1, j))
freeTiles += 1
if self.minesweeperBoard[(i, j-1)] == None and not self.flagLocations[(i, j-1)]:
freeTileOptions.append((i, j-1))
freeTiles += 1
if self.minesweeperBoard[(i, j+1)] == None and not self.flagLocations[(i, j+1)]:
freeTileOptions.append((i, j+1))
freeTiles += 1
if self.minesweeperBoard[(i-1, j-1)] == None and not self.flagLocations[(i-1, j-1)]:
freeTileOptions.append((i-1, j-1))
freeTiles += 1
if self.minesweeperBoard[(i-1, j+1)] == None and not self.flagLocations[(i-1, j+1)]:
freeTileOptions.append((i-1, j+1))
freeTiles += 1
if self.minesweeperBoard[(i+1, j-1)] == None and not self.flagLocations[(i+1, j-1)]:
freeTileOptions.append((i+1, j-1))
freeTiles += 1
if self.minesweeperBoard[(i+1, j+1)] == None and not self.flagLocations[(i+1, j+1)]:
freeTileOptions.append((i+1, j+1))
freeTiles += 1
return freeTiles, freeTileOptions
def countFlagsAround(board, i, j):
flags = 0
if board[(i-1, j)] == True:
flags += 1
if board[(i+1, j)] == True:
flags += 1
if board[(i, j-1)] == True:
flags += 1
if board[(i, j+1)] == True:
flags += 1
if board[(i-1, j-1)] == True:
flags += 1
if board[(i-1, j+1)] == True:
flags += 1
if board[(i+1, j-1)] == True:
flags += 1
if board[(i+1, j+1)] == True:
flags += 1
return flags
def isBoundary(i, j):
if self.minesweeperBoard[(i, j)] != None:
return False
oU = False
oD = False
oL = False
oR = False
if i == 0:
oU = True
if j == 0:
oL = True
if i == self.size-1:
oD = True
if j == self.size-1:
oR = True
isBoundary = False
if not oU and self.minesweeperBoard[(i-1, j)] != None:
isBoundary = True
if not oL and self.minesweeperBoard[(i, j-1)] != None:
isBoundary = True
if not oD and self.minesweeperBoard[(i+1, j)] != None:
isBoundary = True
if not oR and self.minesweeperBoard[(i, j+1)] != None:
isBoundary = True
if not oU and not oL and self.minesweeperBoard[(i-1, j-1)] != None:
isBoundary = True
if not oR and not oU and self.minesweeperBoard[(i-1, j+1)] != None:
isBoundary = True
if not oD and not oL and self.minesweeperBoard[(i+1, j-1)] != None:
isBoundary = True
if not oD and not oR and self.minesweeperBoard[(i+1, j+1)] != None:
isBoundary = True
return isBoundary
def recurseThroughAreaSolutionOptions(boardBorderTiles, k):
flagCount = 0
for i in range(self.size):
for j in range(self.size):
if self.temporaryMinePlacement[(i,j)]:
flagCount += 1
num = self.temporaryBoard[(i, j)] if self.temporaryBoard[(i, j)] != None else -1000
if num < 0:
continue
numSurroundingTiles = 0
# corner tile
if (i == 0 and j == 0) or (i == self.size-1 and j == self.size-1):
numSurroundingTiles = 3
# edge tile
elif (i == 0 or j == 0 or i == self.size-1 or j == self.size-1):
numSurroundingTiles = 5
# center tile
else:
numSurroundingTiles = 8
numFlags = countFlagsAround(self.temporaryMinePlacement, i, j)
numFree = countFlagsAround(self.uncoveredTiles, i, j)
if numFlags > num:
return
if numSurroundingTiles - numFree < num:
return
if flagCount > self.totalNumMines:
return
if k == len(boardBorderTiles):
if not self.borderOptimization and flagCount < self.totalNumMines:
return
solution = []
for i in range(len(boardBorderTiles)):
solution.append(self.temporaryMinePlacement[boardBorderTiles[i]])
self.solutionOptions.append(solution)
return
self.temporaryMinePlacement[boardBorderTiles[k]] = True
recurseThroughAreaSolutionOptions(boardBorderTiles, k+1)
self.temporaryMinePlacement[boardBorderTiles[k]] = False
self.uncoveredTiles[boardBorderTiles[k]] = True
recurseThroughAreaSolutionOptions(boardBorderTiles, k+1)
self.uncoveredTiles[boardBorderTiles[k]] = False
def segregateBoardAreas(boardBorderTiles):
allRegions = []
covered = []
while True:
queue = []
finishedRegion = []
for firstT in boardBorderTiles:
if firstT not in covered:
queue.append(firstT)
break
if len(queue) == 0:
break
while not len(queue) == 0:
curTile = queue.pop(0)
ci, cj = curTile
finishedRegion.append(curTile)
covered.append(curTile)
# determine bordering tiles
for tile in boardBorderTiles:
ti, tj = tile
isConnected = False
if tile in finishedRegion:
continue
if abs(ci - ti) > 2 or abs(cj - tj) > 2:
isConnected = False
else:
for i in range(self.size):
isTrue = False
for j in range(self.size):
if self.minesweeperBoard[(i,j)] > 0 and self.minesweeperBoard[(i,j)] != None:
if abs(ci - i) <= 1 and abs(cj - j) <= 1 and abs(ti - i) <= 1 and abs(tj - j) <= 1:
isConnected = True
isTrue = True
break
if isTrue:
break
if not isConnected:
continue
elif tile not in queue:
queue.append(tile)
allRegions.append(finishedRegion)
return allRegions
def tankSolver():
boardBorderTiles = []
allEmptyTiles = []
self.borderOptimization = False
for i in range(self.size):
for j in range(self.size):
if self.minesweeperBoard[(i,j)] == None and not self.flagLocations[(i, j)]:
allEmptyTiles.append((i,j))
for i in range(self.size):
for j in range(self.size):
if isBoundary(i, j) and not self.flagLocations[(i, j)]:
boardBorderTiles.append((i,j))
# number of tiles in the knowable range
numOutTiles = len(allEmptyTiles) - len(boardBorderTiles)
if numOutTiles > self.brute_force_limit:
self.borderOptimization = True
else:
boardBorderTiles = allEmptyTiles
if len(boardBorderTiles) == 0:
return
segregatedAreas = None
if not self.borderOptimization:
segregatedAreas = []
segregatedAreas.append(boardBorderTiles)
else:
segregatedAreas = segregateBoardAreas(boardBorderTiles)
totalMultCases = 1
success = False
bestProbability = 0
bestTileProbability = -1
bestProbabilityIndex = -1
for s in range(len(segregatedAreas)):
self.solutionOptions = []
self.temporaryBoard = copyBoard(self.minesweeperBoard)
self.temporaryMinePlacement = copyBoard(self.flagLocations)
self.uncoveredTiles = collections.Counter()
for i in range(self.size):
for j in range(self.size):
if self.temporaryBoard[(i, j)] != None and self.temporaryBoard[(i, j)] >= 0:
self.uncoveredTiles[(i, j)] = True
else:
self.uncoveredTiles[(i, j)] = False
recurseThroughAreaSolutionOptions(segregatedAreas[s], 0)
solution = False
if len(self.solutionOptions) == 0:
return
for i in range(len(segregatedAreas[s])):
allMine = True
allEmpty = True
for sln in self.solutionOptions:
if not sln[i]:
allMine = False
if sln[i]:
allEmpty = False
ti, tj = segregatedAreas[s][i]
if allMine:
flagTile(ti, tj)
if allEmpty:
success = True
clickTile(ti, tj)
totalMultCases *= len(self.solutionOptions)
if success:
continue
maxEmpty = -1000000
iEmpty = -1
for i in range(len(segregatedAreas[s])):
nEmpty = 0
for sln in self.solutionOptions:
if not sln[i]:
nEmpty += 1
if nEmpty > maxEmpty:
maxEmpty = nEmpty
iEmpty = i
probability = float(maxEmpty)/len(self.solutionOptions)
if probability > bestProbability:
bestProbability = probability
bestTileProbability = iEmpty
bestProbabilityIndex = s
if self.brute_force_limit == self.NORMAL_BRUTE_FORCE_CONSTANT and numOutTiles > self.NORMAL_BRUTE_FORCE_CONSTANT and numOutTiles <= self.MAX_BRUTE_FORCE_CONSTANT:
if self.verbose:
print "Extending bruteforce horizon"
self.brute_force_limit = self.MAX_BRUTE_FORCE_CONSTANT
tankSolver()
self.brute_force_limit = self.NORMAL_BRUTE_FORCE_CONSTANT
return
if success:
if self.verbose:
print "TANK Solver successfully invoked at step %d (%d cases) %s\n" % (self.totalNumMines - self.minesRemaining, totalMultCases, self.borderOptimization)
return
if self.verbose:
print "TANK Solver guessing with probability %1.2f at step %d (%d cases) %s" % (bestProbability, self.totalNumMines - self.minesRemaining, totalMultCases, self.borderOptimization)
i, j = segregatedAreas[bestProbabilityIndex][bestTileProbability]
click = clickTile(i, j)
if self.verbose:
if click == -1000:
print "You guessed wrong."
else:
print "Got lucky this time! ", click
print
def attemptFlagMine():
# print "attempt Flag Mine"
for i in range(self.size):
for j in range(self.size):
if self.minesweeperBoard[(i,j)] >= 1 and self.minesweeperBoard[(i, j)] != None:
curNum = self.minesweeperBoard[(i,j)]
if curNum == countFreeTilesAround(i, j):
for ii in range(size):
for jj in range(size):
if abs(ii - i) <= 1 and abs(jj - j) <= 1:
if self.minesweeperBoard[(ii, jj)] == None and not self.flagLocations[(ii, jj)]:
flagTile(ii, jj)
def attemptMove():
success = False
# print
# print "attempt Move: "
# printBoard()
# self.actualBoard.printBoard()
for i in range(self.size):
for j in range(self.size):
if self.minesweeperBoard[(i, j)] >= 0:
curNum = self.minesweeperBoard[(i, j)]
mines = countFlagsAround(self.flagLocations, i, j)
freeTiles, freeTileOptions = countFreeTilesAround(i, j)
if curNum == mines and freeTiles > 0:
success = True
for tile in freeTileOptions:
si, sj = tile
clickTile(si, sj)
if freeTiles == curNum - mines and freeTiles > 0:
success = True
for tile in freeTileOptions:
si, sj = tile
flagTile(si, sj)
if success:
return
else:
tankSolver()
self.actualBoard = board
self.size = size
self.minesRemaining = mines
self.totalNumMines = mines
for i in range(size):
for j in range(size):
self.flagLocations[(i, j)] = False
self.minesweeperBoard[(i, j)] = None
currentNode = firstTile()
for attempt in range(self.MAX_ATTEMPTS_BEFORE_FAILURE):
if not stillAlive():
self.lose = True
break
if isSolved():
self.solved = True
break
attemptFlagMine()
if isSolved():
self.solved = True
break
attemptMove()
return checkGameOutcome()