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ob_george.c
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/* :ts=8 bk=0
*
* ob_george.c: George the ghost object.
*
* Jon Leupp 9307.14
*/
#include <types.h>
#include <mem.h>
#include <operamath.h>
#include <graphics.h>
#include "castle.h"
#include "objects.h"
#include "anim.h"
#include "imgfile.h"
#include "app_proto.h"
#define RGB5(r,g,b) ((r<<10)|(g<<5)|b)
/***************************************************************************
* Globals.
*/
extern MapEntry levelmap[WORLDSIZ][WORLDSIZ];
extern Vertex playerpos;
extern int32 playerhealth;
/***************************************************************************
* Structure definitions for this object.
*/
#define MINDIST_GEORGE (ONE_F16) // << 1)
#define STEPLEN_GEORGE ((ONE_F16 + HALF_F16) >> 4)
#define CIRCLELEN_GEORGE ((ONE_F16) >> 5)
#define GEORGEVERTS 2
#define GEORGEDEATHSND 104
// put here for now to keep this all together
#define OBS_CIRCLE_LEFT (OBS_DEAD + 1)
#define OBS_CIRCLE_RIGHT (OBS_CIRCLE_LEFT + 1)
typedef struct DefGeorge {
struct ObDef od;
struct CelArray *dm_Images;
struct CelArray *dm_Spin,
*dm_Spot,
*dm_Approach,
*dm_Stab,
*dm_Death;
} DefGeorge;
typedef struct ObGeorge {
struct Object ob;
struct CelArray *om_CurSeq;
struct MapEntry *om_ME;
struct AnimDef om_AnimDef;
Vertex om_Pos;
frac16 om_Dir;
int32 om_CurFrame;
int32 om_AtkDly;
int32 om_Hits;
} ObGeorge;
/***************************************************************************
* $(EXPLETIVE) forward reference to placate $(EXPLETIVE) compiler.
*/
static int32 george (struct ObGeorge *, int, void *);
static void animgeorge(struct ObGeorge *om,int nvbls);
/***************************************************************************
* Object definition instance.
*/
struct DefGeorge def_George = {
{ george,
OTYP_GEORGE,
0,
0,
0,
0,
NULL
},
NULL, NULL, NULL, NULL, NULL, NULL
};
struct DefGeorge def_BossGeorge = {
{ george,
OTYP_GEORGE,
0,
0,
0,
0,
NULL
},
NULL, NULL, NULL, NULL, NULL, NULL
};
/***************************************************************************
* External globals.
*/
extern uint32 ccbextra;
extern Vertex obverts[];
extern int32 nobverts;
extern CCB *curccb;
extern uint32 linebuf[];
/***************************************************************************
* George
*/
static int32
george (om, op, dat)
register struct ObGeorge *om;
int op;
void *dat;
{
/*
static ulong pixctable[] = {
0x9f009f00, // 0%
0x9f009f00, // 0%
0x9ae19ae1, // 12.5%
0x9ae19ae1, // 12.5%
0x97e097e0, // 25%
0x97e097e0, // 25%
0x97e097e0, // 25%
0x1f811f81, // 50%
0x1f811f81, // 50%
0x1f811f81, // 50%
0x17a017a0, // 75%
0x17a017a0, // 75%
0x17a017a0, // 75%
0x1aa11aa1, // 87.5%
0x1aa11aa1, // 87.5%
0x1aa11aa1, // 87.5%
0x1f001f00, // 100%
0x1f001f00, // 100%
0x1f001f00, // 100%
};
*/
Vertex oldpos;
switch (op) {
case OP_FIATLUX:
loadgeorge ();
break;
case OP_DESTRUCT:
if (def_George.od.od_ObCount > 0)
/* You haven't deleted them all... */
return (def_George.od.od_ObCount);
else
destructgeorge ();
break;
case OP_CREATEOB:
if (om == (struct ObGeorge *) &def_George)
return ((int32) createStdObject ((ObDef *) &def_George,
OTYP_GEORGE,
sizeof (ObGeorge),
0,
dat));
else
return ((int32) createStdObject ((ObDef *) &def_BossGeorge,
OTYP_BOSSGEORGE,
sizeof (ObGeorge),
0,
dat));
case OP_DELETEOB:
// printf("* Delete in *\n");
deleteStdObject ((Object *) om);
break;
case OP_INITOB:
{
register InitData *id;
id = dat;
om->ob.ob_State = OBS_ASLEEP;
om->ob.ob_Flags = OBF_MOVE | OBF_REGISTER | OBF_RENDER |
OBF_SHOOT;
om->om_CurSeq = def_George.dm_Spin;
om->om_Dir =
om->om_CurFrame = 0;
om->om_ME = id->id_MapEntry;
om->om_Pos.X = Convert32_F16 (id->id_XIdx) + HALF_F16;
om->om_Pos.Z = Convert32_F16 (id->id_ZIdx) + HALF_F16;
om->om_AnimDef.ad_FPS = 20;
om->om_AnimDef.ad_Counter = VBLANKFREQ;
om->om_Hits = 1;
if (om->ob.ob_Type == OTYP_BOSSGEORGE)
om->om_Hits = 12;
break;
}
case OP_MOVE:
{
register frac16 dist, dir;
register int x, z;
MapEntry *me;
Vector step;
int nframes,stepsize;
nframes = (int) dat;
animgeorge (om,nframes);
if (((x = om->ob.ob_State) != OBS_CHASING) &&
(x != OBS_ATTACKING) &&
(x != OBS_CIRCLE_RIGHT) &&
(x != OBS_CIRCLE_LEFT))
/* Nuthin' to do. */
return (0);
step.X = playerpos.X - om->om_Pos.X;
step.Y = 0;
step.Z = playerpos.Z - om->om_Pos.Z;
om->om_Dir = Atan2F16 (step.X, step.Z);
dist = approx2dist (step.X, step.Z, 0, 0);
dir = om->om_Dir;
if (dist < MINDIST_GEORGE) {
dir ^= 0x800000;
if (x == OBS_CHASING) {
if (rand()&1) x = OBS_CIRCLE_RIGHT;
else x = OBS_CIRCLE_LEFT;
}
printf("**** om->om_AtkDly = %lx\n",om->om_AtkDly);
if ((om->om_AtkDly -= nframes) < 0) {
/*
* George takes from 8 - 15 points off.
*/
takedamage ((rand () & 7) + 8);
om->om_AtkDly = (rand () & 0xf) + 10;
om->om_CurFrame = 0;
om->om_CurSeq = def_George.dm_Stab;
}
}
else {
if (dist > MINDIST_GEORGE + (STEPLEN_GEORGE<<1)) x = OBS_CHASING;
if (x == OBS_CIRCLE_LEFT) {
if (!(rand()&0x1f)) x = OBS_CIRCLE_RIGHT;
else dir = (dir - 0x400000)& 0xffffff; // turn 90 degrees
}
else if (x == OBS_CIRCLE_RIGHT) {
if (!(rand()&0x1f)) x = OBS_CIRCLE_LEFT;
else dir = (dir + 0x400000)& 0xffffff;
}
}
om->ob.ob_State = x;
//// if ((dist < MINDIST_GEORGE) || (dist > MINDIST_GEORGE + STEPLEN_GEORGE)) {
if ((x == OBS_CIRCLE_RIGHT) || (x == OBS_CIRCLE_LEFT)) stepsize = CIRCLELEN_GEORGE;
else stepsize = STEPLEN_GEORGE;
step.X = MulSF16 (CosF16 (dir), stepsize);
step.Z = MulSF16 (SinF16 (dir), stepsize);
//// }
if (moveposition
(&om->om_Pos, &step, (Object *) om, TRUE, FALSE))
{
if (x == OBS_CIRCLE_LEFT) x = OBS_CIRCLE_RIGHT;
else if (x == OBS_CIRCLE_RIGHT) x = OBS_CIRCLE_LEFT;
}
x = ConvertF16_32 (om->om_Pos.X);
z = ConvertF16_32 (om->om_Pos.Z);
if ((me = &levelmap[z][x]) != om->om_ME) {
removeobfromme ((Object *) om, om->om_ME);
addobtome ((Object *) om, me);
om->om_ME = me;
}
break;
}
case OP_REGISTER:
{
register Vertex *zv;
if (nobverts + GEORGEVERTS > NOBVERTS)
break;
om->ob.ob_VertIdx = nobverts;
zv = obverts + nobverts;
zv->X = om->om_Pos.X;
zv->Y = om->om_Pos.Y + (ONE_F16>>3);
zv->Z = om->om_Pos.Z;
zv++;
zv->X = om->om_Pos.X;
zv->Y = om->om_Pos.Y - (ONE_F16+HALF_F16)+(ONE_F16>>2);
zv->Z = om->om_Pos.Z;
nobverts += GEORGEVERTS;
break;
}
case OP_RENDER:
{
register Vertex *vp;
register frac16 x, y;
register CCB *ccb, *srcccb;
Point corner[4];
int32 fudge;
static int32 TestPLUT[] =
{
/*
WARNING! If ever there's a future system where there's some RAM
that is not MEMTYPE_CEL, then THIS WILL NOT WORK! (No time to
fix it now. 9310.21)
*/
0x7fff6fbb,0x3e6f29ea,
0x3a2d360e,0x3e4f3ecf,
0x47363e76,0x46d932b4,
0x5f3d5b35,0x18ea254f,
0x3a153a75,0x46785efb,
0x52d95efa,0x1d0d41ec,
0x2d0b45f0,0x18a21ca6,
0x4a571023,0x35b10000,
};
vp = obverts + om->ob.ob_VertIdx;
if (vp->Z < (ZCLIP >> 8))
return (0);
srcccb = om->om_CurSeq->celptrs[om->om_CurFrame];
x = PIXELS2UNITS (REALCELDIM (srcccb->ccb_Width));
y = PIXELS2UNITS (REALCELDIM (srcccb->ccb_Height));
x = ConvertF16_32 ((vp[0].Y - vp[1].Y) * x);
y = ConvertF16_32 ((vp[0].Y - vp[1].Y) * y);
corner[0].pt_X = vp[0].X - (x >> 1);
corner[0].pt_Y = vp[0].Y - y;
corner[1].pt_X = corner[0].pt_X + x;
corner[1].pt_Y = vp[0].Y - y;
corner[2].pt_X = corner[1].pt_X;
corner[2].pt_Y = vp[0].Y;
corner[3].pt_X = corner[0].pt_X;
corner[3].pt_Y = vp[0].Y;
if (!testlinebuf (linebuf, corner[0].pt_X, corner[1].pt_X))
break;
ccb = curccb++;
ccb->ccb_Flags = srcccb->ccb_Flags;
ccb->ccb_SourcePtr = srcccb->ccb_SourcePtr;
ccb->ccb_PLUTPtr = srcccb->ccb_PLUTPtr;
if (om->om_Hits > 1) {
ccb->ccb_PLUTPtr = TestPLUT;
}
ccb->ccb_PIXC = srcccb->ccb_PIXC;
ccb->ccb_PRE0 = srcccb->ccb_PRE0;
ccb->ccb_PRE1 = srcccb->ccb_PRE1;
ccb->ccb_Width = srcccb->ccb_Width;
ccb->ccb_Height = srcccb->ccb_Height;
// if (om->om_CurSeq == def_George.dm_Stab)
// ccb->ccb_PIXC = pixctable[om->om_CurFrame];
// ccb->ccb_PIXC = 0x1f811f81; // 50%
FasterMapCel (ccb, corner);
ccb->ccb_Flags &= ~CCB_LAST;
/*
* Disgusting hack for shot targeting.
*/
fudge = (corner[1].pt_X-corner[0].pt_X)>>2;
// printf("corner[0].pt_X = 0x%lx, corner[1].pt_X = 0x%lx, fudge = 0x%lx\n",
// corner[0].pt_X, corner[1].pt_X, fudge);
vp[0].X = corner[0].pt_X+fudge;
vp[0].Y = corner[1].pt_X-fudge;
/*
* We saw him, so he sees us.
*/
if (om->ob.ob_State == OBS_ASLEEP)
om->ob.ob_State = OBS_AWAKENING;
else if (om->ob.ob_State == OBS_DEAD) {
om->ob.ob_State = OBS_INVALID; // Remove from list.
removeobfromme ((Object *) om, om->om_ME);
}
break;
}
case OP_SHOT:
{
register Vertex *ov;
ov = obverts + om->ob.ob_VertIdx;
if (ov->X <= CX && ov->Y >= CX) {
if (om->om_Hits) {
om->om_CurFrame = 0;
if (!(--(om->om_Hits))) {
om->ob.ob_State = OBS_DYING;
om->om_CurSeq = def_George.dm_Death;
playsound (GEORGEDEATHSND);
return (obverts[om->ob.ob_VertIdx].Z << 8);
}
else {
om->ob.ob_State = OBS_CIRCLE_LEFT;
om->om_CurSeq = def_George.dm_Spin;
return (obverts[om->ob.ob_VertIdx].Z << 8);
}
}
}
break;
}
} // switch()
return (0);
}
void
loadgeorge ()
{
register CCB *ccb;
register int i;
int spinanim[] = {14,15,0,7,8,9,10,11,12,13,-1};
int spotanim[] = {13,12,11,10,9,8,7,0,-1};
int approachanim[] = {1,2,3,4,5,6,5,4,3,2,-1};
int stabanim[] = {16,17,18,19,20,21,22,23,24,25,26,27,28,
29,30,31,32,33,34,-1};
int deathanim[] = {35,35,36,36,37,37,38,38,39,39,40,40,41,41,42,42,
43,42,43,44,45,45,46,46,47,47,48,48,49,
49,50,50,-1};
/*
* Load and initialize cels. (Will get converted to LOAF.)
*/
if (!(def_George.dm_Images = parse3DO ("$progdir/george.cels")))
die ("Couldn't load george.\n");
printf("*** ghost ncels = %d\n",def_George.dm_Images->ncels);
for (i = def_George.dm_Images->ncels; --i >= 0; ) {
ccb = def_George.dm_Images->celptrs[i];
ccb->ccb_Flags |= CCB_NPABS | CCB_LDSIZE | CCB_LDPRS |
CCB_LDPPMP | CCB_YOXY | CCB_ACW | ccbextra;
ccb->ccb_Flags &= ~(CCB_ACCW | CCB_TWD);
}
/*
* Set up animation sequencing descriptors.
*/
setupanimarray(&def_George.dm_Spin,spinanim,def_George.dm_Images->celptrs);
setupanimarray(&def_George.dm_Spot,spotanim,def_George.dm_Images->celptrs);
setupanimarray(&def_George.dm_Approach,approachanim,def_George.dm_Images->celptrs);
setupanimarray(&def_George.dm_Stab,stabanim,def_George.dm_Images->celptrs);
setupanimarray(&def_George.dm_Death,deathanim,def_George.dm_Images->celptrs);
// loadsound ("MonsterAppears2.aifc",GEORGEDEATHSND);
loadsound ("GhostCryAll.aifc",GEORGEDEATHSND);
}
void
destructgeorge ()
{
if (def_George.dm_Death) {
freecelarray (def_George.dm_Death);
def_George.dm_Death = NULL;
}
if (def_George.dm_Spin) {
freecelarray (def_George.dm_Spin);
def_George.dm_Spin = NULL;
}
if (def_George.dm_Spot) {
freecelarray (def_George.dm_Spot);
def_George.dm_Spot = NULL;
}
if (def_George.dm_Stab) {
freecelarray (def_George.dm_Stab);
def_George.dm_Stab = NULL;
}
if (def_George.dm_Approach) {
freecelarray (def_George.dm_Approach);
def_George.dm_Approach = NULL;
}
if (def_George.dm_Images) {
freecelarray (def_George.dm_Images);
def_George.dm_Images = NULL;
}
unloadsound (GEORGEDEATHSND);
}
static void
animgeorge (om, nvbls)
register struct ObGeorge *om;
int nvbls;
{
register CelArray *ca;
register int i;
int rnd;
ca = om->om_CurSeq;
// i = om->om_CurFrame;
i = nextanimframe (&om->om_AnimDef, om->om_CurFrame, nvbls);
switch (om->ob.ob_State) {
case OBS_AWAKENING:
if (i >= ca->ncels) {
i = 0;
om->ob.ob_State = OBS_CHASING;
om->om_CurSeq = def_George.dm_Approach;
}
om->om_CurFrame = i;
break;
case OBS_CHASING:
if (i >= ca->ncels) {
i = 0;
// om->ob.ob_State = OBS_ATTACKING;
rnd = (rand() & 0xff);
if (rnd<64)
om->om_CurSeq = def_George.dm_Spot;
if (rnd<90)
om->om_CurSeq = def_George.dm_Spin;
else
om->om_CurSeq = def_George.dm_Approach;
}
om->om_CurFrame = i;
break;
case OBS_ATTACKING:
case OBS_CIRCLE_LEFT:
case OBS_CIRCLE_RIGHT:
if (i >= ca->ncels) {
i = 0;
}
om->om_CurFrame = i;
break;
case OBS_DYING:
if (i >= ca->ncels)
om->ob.ob_State = OBS_DEAD;
else
om->om_CurFrame = i;
break;
case OBS_ASLEEP:
// check for proximity then switch to spot
/* if (i >= ca->ncels) {
i = 0;
om->ob.ob_State = OBS_AWAKENING;
om->om_CurSeq = def_George.dm_Spot;
}
om->om_CurFrame = i;
*/
break;
case OBS_DEAD:
break;
}
}