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ctst.s
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; generated by Norcroft ARM C vsn 4.91 (ARM Ltd SDT2.51) [Build number 130]
AREA |C$$code|, CODE, READONLY
|x$codeseg| DATA
main
|L000000.J2.main|
STMDB sp!,{v1,v2,lr}
LDR v2,[pc, #L000124-.-8]
MOV v1,a1
MOV lr,a2
MOV a2,#0x50
MOV a1,v2
SWI 0x30008
MOV a2,v2
ADD a1,pc,#L000128-.-8
SWI 0x3000b
MOV a2,lr
MOV a1,v1
BL parseargs
BL openstuff
BL dotitle
LDR v2,[pc, #L000130-.-8]
MOV a1,#0
STR a1,[v2,#0x130]
MOV a2,#3
STR a2,[v2,#0x124]
LDR a4,[v2,#0x138]
STR a1,[v2,#0x1a4]
STR a4,[v2,#0x134]
ADD a3,v2,#0x164
LDMIA a3,{a2,a3}
ADD a1,pc,#L000134-.-8
SWI 0x1000e
|L00006c.J4.main|
MOV a1,#0
BL dispoptionscreen
MOV v1,a1
CMP a1,#0xb
CMPNE v1,#1
BEQ |L0000c4.J10.main|
BL resetjoydata
BL gamemain
MOV v1,a1
CMP a1,#8
BEQ |L0000dc.J15.main|
BGT |L0000b4.J18.main|
CMP a1,#1
BEQ |L0000c4.J10.main|
CMP a1,#7
ADDEQ a1,pc,#L000164-.-8
BEQ |L0000f0.J34.main|
B |L0000f8.J12.main|
|L0000b4.J18.main|
CMP a1,#0xa
BEQ |L000104.J11.main|
CMP a1,#0xb
BNE |L0000f8.J12.main|
|L0000c4.J10.main|
BL closestuff
ADD a1,pc,#L000180-.-8
SWI 0x1000e
MOV a1,v1
BL exit
B |L000104.J11.main|
|L0000dc.J15.main|
ADD ip,v2,#0x100
LDRSB a1,[ip,#0x78]
CMP a1,#0
BNE |L000104.J11.main|
ADD a1,pc,#L000190-.-8
|L0000f0.J34.main|
BL playcpak
B |L000104.J11.main|
|L0000f8.J12.main|
MOV a2,v1
ADD a1,pc,#L0001a8-.-8
SWI 0x1000e
|L000104.J11.main|
ADD ip,v2,#0x100
LDRSB a1,[ip,#0x78]
CMP a1,#0
BNE |L00006c.J4.main|
LDR a1,[v2,#0x130]
BL DoHighScoreScr
BL showcredits
B |L00006c.J4.main|
L000124
DCD wallimagefile
L000128
DCB "prog"
DCB "dir\0"
L000130
DCD |x$dataseg|
L000134
DCB "scal"
DCB "e: 0"
DCB "x%lx"
DCB "\nthr"
DCB "ottl"
DCB "eshi"
DCB "ft: "
DCB "%ld\n"
DCB "xlif"
DCB "einc"
DCB "r: %"
DCB "ld\n\0"
L000164
DCB "$pro"
DCB "gdir"
DCB "/Str"
DCB "eams"
DCB "/Fin"
DCB "alDe"
DCB "ath\0"
L000180
DCB "Norm"
DCB "al e"
DCB "xit."
DCB "\n\0\0\0"
L000190
DCB "$pro"
DCB "gdir"
DCB "/Str"
DCB "eams"
DCB "/Out"
DCB "ro\0\0"
L0001a8
DCB "What"
DCB " doe"
DCB "s ma"
DCB "in()"
DCB " do "
DCB "with"
DCB " %d?"
DCB "\n\0\0\0"
gamemain
STMDB sp!,{v1,v2,lr}
BL opengamestuff
LDR v2,[pc, #L000130-.-8]
LDR a1,[v2,#0x1a4]
LDR a2,[v2,#0x1a0]
CMP a1,a2
BGE |L0002c8.J5.gamemain|
|L0001e4.J4.gamemain|
BL loadshard
LDR a1,[v2,#0x1a4]
LDR a2,[v2,#0x19c]
LDR a1,[a2,a1,LSL #2]
SWI 0x30007
BL levelmain
MOV v1,a1
CMP a1,#0xb
ADDLS pc,pc,a1,LSL #2
B |L0002ac.J7.gamemain|
B |L0002ac.J7.gamemain|
B |L0002a4.J17.gamemain|
B |L0002b8.J19.gamemain|
B |L0002ac.J7.gamemain|
B |L0002b8.J19.gamemain|
B |L0002ac.J7.gamemain|
B |L0002ac.J7.gamemain|
B |L00023c.J11.gamemain|
B |L000254.J9.gamemain|
B |L0002ac.J7.gamemain|
B |L000254.J9.gamemain|
B |L0002a4.J17.gamemain|
|L00023c.J11.gamemain|
LDR a1,[v2,#0x124]
SUB a1,a1,#1
STR a1,[v2,#0x124]
CMP a1,#0
BGT |L0002b8.J19.gamemain|
B |L0002a4.J17.gamemain|
|L000254.J9.gamemain|
LDR a1,[v2,#0x1a0]
SUB a2,a1,#1
LDR a1,[v2,#0x1a4]
CMP a2,a1
BEQ |L000294.J20.gamemain|
ADD ip,v2,#0x100
LDRSB a1,[ip,#0x78]
CMP a1,#0
BNE |L0002a4.J17.gamemain|
BL dointerlev
MOV v1,a1
CMP a1,#4
CMPNE v1,#2
BEQ |L0002b8.J19.gamemain|
CMP v1,#1
BEQ |L0002a4.J17.gamemain|
|L000294.J20.gamemain|
ADD ip,v2,#0x100
LDRSB a1,[ip,#0x78]
CMP a1,#0
BEQ |L0002ac.J7.gamemain|
|L0002a4.J17.gamemain|
LDR a1,[v2,#0x1a0]
STR a1,[v2,#0x1a4]
|L0002ac.J7.gamemain|
LDR a1,[v2,#0x1a4]
ADD a1,a1,#1
STR a1,[v2,#0x1a4]
|L0002b8.J19.gamemain|
ADD a2,v2,#0x1a0
LDMIA a2,{a1,a2}
CMP a2,a1
BLT |L0001e4.J4.gamemain|
|L0002c8.J5.gamemain|
MOV a1,#0
STR a1,[v2,#0x1a4]
BL closegamestuff
ADD a1,pc,#L0002e4-.-8
SWI 0x30007
MOV a1,v1
LDMIA sp!,{v1,v2,pc}
L0002e4
DCB "$pro"
DCB "gdir"
DCB "\0\0\0\0"
levelmain
STMDB sp!,{v1-v8,lr}
SUB sp,sp,#0x30
LDR v2,[pc, #L000130-.-8]
MOV a1,#0x64
STR a1,[v2,#0x128]
STR a1,[v2,#0x120]
LDR v8,[pc, #L0006f4-.-8]
LDR v7,[v2,#0x130]
MOV a1,#0x100000
STR a1,[v8,#8]
STR a1,[v8,#0]
SUB a1,a1,#0x108000
STR a1,[v8,#4]
MOV a1,#0
STR a1,[v2,#0x11c]
STR a1,[v2,#0x160]
STR a1,[v2,#0x12c]
STRB a1,[v2,#0x184]
STRB a1,[v2,#0x188]
MOV v1,#0
BL openlevelstuff
BL fullstop
MOV v3,#0
MOV a1,#0x10000
STR a1,[v2,#0x160]
MOV v4,v3
MOV v5,v3
BL resetjoydata
|L000360.J4.levelmain|
ADD ip,v2,#0x100
LDRSB a1,[ip,#0x84]
CMP a1,#0
LDR a1,[v2,#0x120]
BNE |L000380.J7.levelmain|
CMP a1,#0
BGT |L0003d4.J6.levelmain|
B |L000388.J11.levelmain|
|L000380.J7.levelmain|
CMP a1,#0
BGT |L0003c0.J10.levelmain|
|L000388.J11.levelmain|
MOV v1,v2
LDR a1,[v2,#0x1ac]
BL installclut
LDR a1,[v1,#0x1b0]
BL installclut
LDR a1,[v1,#0x124]
CMP a1,#1
BLE |L0003bc.J12.levelmain|
MOV a1,#0x64
STR a1,[v1,#0x128]
STR v7,[v1,#0x130]
STR a1,[v1,#0x120]
BL simpledeath
|L0003bc.J12.levelmain|
MOV v1,#7
|L0003c0.J10.levelmain|
ADD ip,v2,#0x100
LDRSB a1,[ip,#0x84]
CMP a1,#0
MOVNE v1,#8
B |L0006e4.J16.levelmain|
|L0003d4.J6.levelmain|
LDR a2,[pc, #L0006f8-.-8]
LDR a1,[pc, #L0006f4-.-8]
BL moveplayer
CMP v6,#0
BNE |L000438.J17.levelmain|
LDR v8,[pc, #L0006fc-.-8]
LDRB a1,[v8,#0x10]
CMP a1,#0
BEQ |L000438.J17.levelmain|
ADD ip,v2,#0x100
LDRSB a1,[ip,#0x74]
CMP a1,#0
MOVNE v1,#0xa
BNE |L0006e4.J16.levelmain|
MOV a1,#0
BL stopspoolsound
ADD a2,pc,#L000700-.-8
MOV a1,#0
BL rendermessage
MOV a2,#0xf
ADD a2,a2,#0x2700
LDR a1,[pc, #L000708-.-8]
BL spoolsound
MOV a1,#1
STRB a1,[v8,#0x10]
|L000438.J17.levelmain|
LDR v8,[pc, #L0006fc-.-8]
LDRB v6,[v8,#0x10]
LDRB a1,[v8,#0xf]
CMP a1,#0
BEQ |L000464.J23.levelmain|
BL attemptoptions
MOV v1,a1
CMP a1,#4
CMPNE v1,#2
CMPNE v1,#1
BEQ |L0006e4.J16.levelmain|
|L000464.J23.levelmain|
CMP v5,#0
BNE |L000478.J30.levelmain|
LDRB a1,[v8,#0xc]
CMP a1,#0
BLNE shoot
|L000478.J30.levelmain|
LDRB v5,[v8,#0xc]
CMP v4,#0
BNE |L000490.J33.levelmain|
LDRB a1,[v8,#0xd]
CMP a1,#0
BLNE probe
|L000490.J33.levelmain|
LDRB v4,[v8,#0xd]
CMP v3,#0
BNE |L0004c8.J36.levelmain|
LDRB a1,[v8,#0xe]
CMP a1,#0
BEQ |L0004c8.J36.levelmain|
BL dostatmap
MOV v1,a1
CMP a1,#4
CMPNE v1,#2
CMPNE v1,#1
BEQ |L0006e4.J16.levelmain|
MOV a1,#1
STRB a1,[v8,#0xe]
|L0004c8.J36.levelmain|
LDRB v3,[v8,#0xe]
LDRB v8,[v8,#0x11]
BL resetjoydata
MOV a1,v8
BL moveobjects
MOV a1,v8
BL cyclewalls
ADD a2,v2,#0x130
LDMIA a2,{a1,a2}
CMP a1,a2
BLT |L000518.J44.levelmain|
LDR a1,[v2,#0x124]
ADD a1,a1,#1
STR a1,[v2,#0x124]
MOV a1,#0xc
BL playsound
LDR a1,[v2,#0x138]
LDR a2,[v2,#0x134]
ADD a1,a2,a1
STR a1,[v2,#0x134]
|L000518.J44.levelmain|
LDR a1,[v2,#0x160]
CMP a1,#0
BEQ |L00055c.J46.levelmain|
SUB a1,a1,v8,LSL #10
CMP a1,#0
MOVLT lr,#0
STR a1,[v2,#0x160]
STRLT lr,[v2,#0x160]
BLT |L000540.J51.levelmain|
BNE |L00054c.J50.levelmain|
|L000540.J51.levelmain|
MOV a2,#0x10000
LDR a1,[v2,#0x1ac]
BL fadetolevel
|L00054c.J50.levelmain|
LDR a1,[v2,#0x160]
RSB a2,a1,#0x10000
LDR a1,[v2,#0x1b0]
BL fadetolevel
|L00055c.J46.levelmain|
ADD a2,v2,#0x1ac
LDMIA a2,{a1,a2}
STR a1,[v2,#0x1b0]
STR a2,[v2,#0x1ac]
LDR a1,[a2,#0]
MOV a2,#0
BL DisplayScreen
ADD a1,sp,#0xc
BL newmat
LDR a3,[v2,#0x11c]
LDR a2,[pc, #L00070c-.-8]
ADD a1,sp,#0xc
BL applyyaw
LDR v8,[pc, #L000714-.-8]
LDR a3,[pc, #L00070c-.-8]
LDR a2,[pc, #L000710-.-8]
MOV a4,#4
MOV a1,v8
SWI 0x50002
LDR a1,[v2,#0x11c]
RSB a3,a1,#0
ADD a1,sp,#0xc
LDR a2,[pc, #L00070c-.-8]
BL applyyaw
LDR a4,[pc, #L0006f4-.-8]
LDR a1,[v8,#0x24]
LDR a2,[a4,#0]
LDR a3,[pc, #L000718-.-8]
ADD a1,a2,a1,ASR #1
STR a1,[a3,#0]
LDR a3,[a4,#4]
LDR a2,[v8,#0x28]
RSB a1,a1,#0
ADD a2,a3,a2,ASR #1
LDR a3,[pc, #L000718-.-8]
STR a2,[a3,#4]
LDR a3,[a4,#8]
LDR a4,[v8,#0x2c]
LDR v8,[pc, #L00071c-.-8]
ADD a3,a3,a4,ASR #1
LDR a4,[pc, #L000718-.-8]
STR a3,[a4,#8]
STR a1,[sp,#0]
RSB a1,a2,#0
STR a1,[sp,#4]
RSB a1,a3,#0
STR a1,[sp,#8]
LDR a1,[pc, #L000720-.-8]
MOV a3,#0x12
MOV a2,v8
BL copyverts
MOV a2,v8
MOV a1,sp
MOV a3,#0x12
BL translatemany
LDR a3,[pc, #L00070c-.-8]
MOV a1,v8
MOV a4,#0x12
MOV a2,v8
SWI 0x50002
LDR a1,[v8,#0x18]
LDR a2,[v8,#0]
MOV lr,#0
LDR ip,[pc, #L000724-.-8]
SUB a1,a1,a2
STR a1,[ip,#0]
LDR a4,[pc, #L000728-.-8]
RSB a1,a1,#0
STR a1,[a4,#0]
STR lr,[ip,#4]
STR lr,[a4,#4]
LDR a1,[v8,#8]
LDR a3,[v8,#0x20]
SUB a3,a3,a1
STR a3,[ip,#8]
RSB a3,a3,#0
STR a3,[a4,#8]
LDR a3,[v8,#0x48]
LDR a4,[pc, #L00072c-.-8]
SUB a2,a3,a2
STR a2,[a4,#0]
LDR a3,[pc, #L000730-.-8]
RSB a2,a2,#0
STR a2,[a3,#0]
STR lr,[a4,#4]
STR lr,[a3,#4]
LDR a2,[v8,#0x50]
SUB a1,a2,a1
STR a1,[a4,#8]
RSB a1,a1,#0
STR a1,[a3,#8]
LDR a3,[pc, #L000718-.-8]
LDR a4,[pc, #L000718-.-8]
LDR a2,[a3,#8]
LDR a3,[v2,#0x11c]
LDR a1,[a4,#0]
BL extractcels
B |L000360.J4.levelmain|
|L0006e4.J16.levelmain|
BL closelevelstuff
MOV a1,v1
ADD sp,sp,#0x30
LDMIA sp!,{v1-v8,pc}
L0006f4
DCD playerpos
L0006f8
DCD playerdir
L0006fc
DCD jd
L000700
DCB "Paus"
DCB "ed.\0"
L000708
DCD spoolmusicfile
L00070c
DCD camera
L000710
DCD unitvects
L000714
DCD xformvects
L000718
DCD campos
L00071c
DCD xformsquare
L000720
DCD unitsquare
L000724
DCD plusx
L000728
DCD minusx
L00072c
DCD plusz
L000730
DCD minusz
moveplayer
STMDB sp!,{v1-v5,lr}
SUB sp,sp,#0x10
MOV v2,#0
STR v2,[sp,#0xc]
STR v2,[sp,#8]
STR v2,[sp,#4]
LDR lr,[pc, #L000130-.-8]
LDR v1,[pc, #L0006fc-.-8]
LDR v3,[lr,#0x164]
LDR v4,[v1,#4]
LDR a4,[lr,#0x168]
MUL v4,v3,v4
LDR v5,[lr,#0x204]
MOV ip,#1
MOV ip,ip,LSL a4
ADD v5,v5,v4,ASR #16
LDRB a3,[v1,#0x11]
STR v5,[lr,#0x204]
CMP v5,ip
STRGT ip,[lr,#0x204]
BGT |L000794.J6.moveplayer|
RSB v4,ip,#0
CMP v5,v4
STRLT v4,[lr,#0x204]
|L000794.J6.moveplayer|
LDR v4,[v1,#0]
LDR v5,[lr,#0x208]
MUL v4,v3,v4
ADD v5,v5,v4,ASR #16
STR v5,[lr,#0x208]
CMP v5,ip
STRGT ip,[lr,#0x208]
BGT |L0007c0.J11.moveplayer|
RSB v4,ip,#0
CMP v5,v4
STRLT v4,[lr,#0x208]
|L0007c0.J11.moveplayer|
LDR v4,[v1,#8]
MUL v4,v3,v4
LDR v3,[lr,#0x20c]
ADD v3,v3,v4,ASR #16
STR v3,[lr,#0x20c]
CMP v3,ip
BGT |L0007e8.J18.moveplayer|
RSB ip,ip,#0
CMP v3,ip
BGE |L0007ec.J16.moveplayer|
|L0007e8.J18.moveplayer|
STR ip,[lr,#0x20c]
|L0007ec.J16.moveplayer|
LDR ip,[lr,#0x20c]
MUL ip,a3,ip
MOV ip,ip,LSL #16
MOV a4,ip,ASR a4
LDR ip,[a2,#0]
ADD a4,a4,ip
STR a4,[a2,#0]
LDR ip,[pc, #L000714-.-8]
LDR a4,[lr,#0x204]
LDR a2,[ip,#0xc]
LDR v3,[ip,#0]
MUL v4,a4,a2
LDR a2,[lr,#0x208]
CMP a4,#0
MLA v3,a2,v3,v4
MUL v3,a3,v3
STR v3,[sp,#4]
LDR v3,[ip,#0x10]
LDR v4,[ip,#4]
MUL v3,a4,v3
MLA v3,a2,v4,v3
MUL v3,a3,v3
STR v3,[sp,#8]
LDR v3,[ip,#0x14]
LDR ip,[ip,#8]
MUL v3,a4,v3
MLA ip,a2,ip,v3
MUL ip,a3,ip
STR ip,[sp,#0xc]
STR v2,[v1,#8]
STR v2,[v1,#4]
STR v2,[v1,#0]
BLE |L000884.J19.moveplayer|
SUB a4,a4,a3
STR a4,[lr,#0x204]
CMP a4,#0
BGE |L000898.J23.moveplayer|
B |L000894.J25.moveplayer|
|L000884.J19.moveplayer|
ADD a4,a4,a3
STR a4,[lr,#0x204]
CMP a4,#0
BLE |L000898.J23.moveplayer|
|L000894.J25.moveplayer|
STR v2,[lr,#0x204]
|L000898.J23.moveplayer|
CMP a2,#0
BLE |L0008b4.J26.moveplayer|
SUB a2,a2,a3
STR a2,[lr,#0x208]
CMP a2,#0
BGE |L0008c8.J30.moveplayer|
B |L0008c4.J32.moveplayer|
|L0008b4.J26.moveplayer|
ADD a2,a2,a3
STR a2,[lr,#0x208]
CMP a2,#0
BLE |L0008c8.J30.moveplayer|
|L0008c4.J32.moveplayer|
STR v2,[lr,#0x208]
|L0008c8.J30.moveplayer|
LDR a2,[lr,#0x20c]
CMP a2,#0
BLE |L0008e8.J33.moveplayer|
SUB a2,a2,a3
STR a2,[lr,#0x20c]
CMP a2,#0
BGE |L0008fc.J37.moveplayer|
B |L0008f8.J39.moveplayer|
|L0008e8.J33.moveplayer|
ADD a2,a2,a3
STR a2,[lr,#0x20c]
CMP a2,#0
BLE |L0008fc.J37.moveplayer|
|L0008f8.J39.moveplayer|
STR v2,[lr,#0x20c]
|L0008fc.J37.moveplayer|
LDR a2,[lr,#0x168]
LDR a3,[sp,#4]
ADD a2,a2,#4
MOV a3,a3,ASR a2
STR a3,[sp,#4]
LDR a3,[sp,#8]
MOV a4,#1
MOV a3,a3,ASR a2
STR a3,[sp,#8]
LDR a3,[sp,#0xc]
STR a4,[sp,#0]
MOV a2,a3,ASR a2
STR a2,[sp,#0xc]
ADD a2,sp,#4
MOV a3,#0
BL moveposition
ADD sp,sp,#0x10
LDMIA sp!,{v1-v5,pc}
fullstop
LDR a1,[pc, #L000130-.-8]
MOV a2,#0
STR a2,[a1,#0x20c]
STR a2,[a1,#0x208]
STR a2,[a1,#0x204]
MOV pc,lr
recoil
LDR a1,[pc, #L000130-.-8]
LDR a2,[a1,#0x168]
SUB a3,a2,#1
MOV a2,#1
MOV a2,a2,LSL a3
LDR a3,[a1,#0x204]
SUB a2,a3,a2
STR a2,[a1,#0x204]
CMN a2,#1
MVNGT a2,#0
STRGT a2,[a1,#0x204]
MOV pc,lr
moveposition
|L00098c.J2.moveposition|
STMDB sp!,{a1-v8,lr}
SUB sp,sp,#0x54
MOV v3,a3
LDR v2,[sp,#0x88]
LDR a4,[a2,#0]
MOV a3,#0x10000
MOV v1,a1
CMP a4,#0x10000
STRGT a3,[a2,#0]
SUB a1,a3,#0x20000
BGT |L0009c0.J6.moveposition|
CMN a4,#0x10000
STRLT a1,[a2,#0]
|L0009c0.J6.moveposition|
LDR a4,[a2,#8]
CMP a4,#0x10000
STRGT a3,[a2,#8]
BGT |L0009d8.J11.moveposition|
CMN a4,#0x10000
STRLT a1,[a2,#8]
|L0009d8.J11.moveposition|
LDR a1,[v1,#0]
SUB a1,a1,#0x6000
STR a1,[sp,#0x2c]
LDR a1,[v1,#0]
ADD a1,a1,#0x6000
STR a1,[sp,#0x34]
LDR a1,[v1,#8]
SUB a1,a1,#0x6000
STR a1,[sp,#0x30]
LDR a1,[v1,#8]
ADD a1,a1,#0x6000
STR a1,[sp,#0x38]
LDR a1,[a2,#0]
STR a1,[sp,#0x4c]
LDR a1,[a2,#8]
STR a1,[sp,#0x50]
LDR a3,[v1,#0]
LDR a1,[a2,#0]
ADD v6,a3,a1
LDR a3,[v1,#4]
LDR a1,[a2,#4]
ADD a1,a3,a1
STR a1,[sp,#8]
LDR a1,[v1,#8]
LDR a2,[a2,#8]
ADD a3,sp,#0x3c
ADD v5,a1,a2
SUB a1,v6,#0x6000
STR a1,[sp,#0x3c]
ADD a1,v6,#0x6000
STR a1,[sp,#0x44]
SUB a1,v5,#0x6000
STR a1,[sp,#0x40]
ADD a1,v5,#0x6000
STR a1,[sp,#0x48]
ADD a1,sp,#0x1c
ADD a2,sp,#0x2c
BL genpathbox
LDR a1,[v1,#0]
MOV v7,#8
MOV a2,a1,ASR #16
STR a2,[sp,#4]
LDR a1,[v1,#8]
MOV v4,#7
MOV a1,a1,ASR #16
CMP v2,#0
MOVEQ v7,#0x88
MOV v2,#0
STR a1,[sp,#0]
|L000a9c.J16.moveposition|
LDR a1,[pc, #L000c10-.-8]
LDR a1,[a1,v4,LSL #2]
LDR a2,[sp,#4]
ADD a2,a1,a2
LDR a1,[pc, #L000c14-.-8]
LDR a1,[a1,v4,LSL #2]
LDR a3,[sp,#0]
ADD a1,a1,a3
LDR a3,[pc, #L000c18-.-8]
ADD a3,a3,a1,LSL #9
ADD v8,a3,a2,LSL #3
LDRB a3,[v8,#6]
TST a3,#2
BEQ |L000b08.J19.moveposition|
MOV a2,a2,LSL #16
MOV a1,a1,LSL #16
STR a1,[sp,#0x10]
STR a2,[sp,#0xc]
ADD a2,a2,#0x10000
ADD a1,a1,#0x10000
STR a1,[sp,#0x18]
STR a2,[sp,#0x14]
ADD a2,sp,#0xc
ADD a1,sp,#0x1c
MOV a3,#1
BL checkcontact
ADD v2,a1,v2
|L000b08.J19.moveposition|
LDR a4,[sp,#0x60]
CMP a4,#0
LDRNE a1,[v8,#0]
CMPNE a1,#0
BEQ |L000b5c.J21.moveposition|
|L000b1c.J24.moveposition|
LDR v8,[a1,#0]
CMP a1,v3
BEQ |L000b54.J27.moveposition|
LDRB a2,[a1,#6]
AND a2,a2,v7
CMP a2,#8
BNE |L000b54.J27.moveposition|
LDR a2,[a1,#8]
ADD a3,sp,#0x1c
LDR a4,[a2,#0]
MOV a2,#9
MOV lr,pc
MOV pc,a4
ADD v2,a1,v2
|L000b54.J27.moveposition|
MOVS a1,v8
BNE |L000b1c.J24.moveposition|
|L000b5c.J21.moveposition|
SUB v4,v4,#1
CMP v4,#0
BGE |L000a9c.J16.moveposition|
LDR a3,[pc, #L000c18-.-8]
LDR a1,[sp,#0]
LDR a2,[sp,#4]
LDR a4,[sp,#0x60]
ADD a1,a3,a1,LSL #9
ADD a1,a1,a2,LSL #3
CMP a4,#0
LDRNE a1,[a1,#0]
CMPNE a1,#0
BEQ |L000bd0.J32.moveposition|
|L000b90.J35.moveposition|
LDR v4,[a1,#0]
CMP a1,v3
BEQ |L000bc8.J38.moveposition|
LDRB a2,[a1,#6]
AND a2,a2,v7
CMP a2,#8
BNE |L000bc8.J38.moveposition|
LDR a2,[a1,#8]
ADD a3,sp,#0x1c
LDR a4,[a2,#0]
MOV a2,#9
MOV lr,pc
MOV pc,a4
ADD v2,a1,v2
|L000bc8.J38.moveposition|
MOVS a1,v4
BNE |L000b90.J35.moveposition|
|L000bd0.J32.moveposition|
CMP v2,#0
BEQ |L000bf4.J42.moveposition|
LDR a1,[sp,#0x3c]
ADD a1,a1,#0x6000
STR a1,[v1,#0]
LDR a1,[sp,#0x40]
ADD a1,a1,#0x6000
STR a1,[v1,#8]
B |L000c04.J44.moveposition|
|L000bf4.J42.moveposition|
STR v5,[v1,#8]
LDR a1,[sp,#8]
STR a1,[v1,#4]
STR v6,[v1,#0]
|L000c04.J44.moveposition|
MOV a1,v2
ADD sp,sp,#0x64
LDMIA sp!,{v1-v8,pc}
L000c10
DCD |x$dataseg|+0x210
L000c14
DCD |x$dataseg|+0x230
L000c18
DCD levelmap
checkcontact
STMDB sp!,{v1-v6,lr}
MOV v1,a1
LDR a4,[a2,#8]
LDR a1,[a1,#0]
MOV v2,a2
MOV v3,a3
CMP a4,a1
LDRGT a1,[v1,#8]
LDRGT a2,[v2,#0]
MOV v5,#0
CMPGT a1,a2
BLE |L000dd8.J35.checkcontact|
LDR ip,[v1,#4]
LDR a1,[v2,#0xc]
CMP ip,a1
BGE |L000dd8.J35.checkcontact|
LDR lr,[v1,#0xc]
LDR a3,[v2,#4]
CMP lr,a3
BLE |L000dd8.J35.checkcontact|
LDR lr,[v1,#0x10]
MOV v4,#1
CMP lr,a4
BGE |L000ca0.J10.checkcontact|
LDR v6,[v1,#0x18]
CMP v6,a2
BLE |L000ca0.J10.checkcontact|
LDR v6,[v1,#0x14]
CMP v6,a1
BGE |L000ca0.J10.checkcontact|
LDR v6,[v1,#0x1c]
CMP v6,a3
BGT |L000dd0.J45.checkcontact|
|L000ca0.J10.checkcontact|
LDR v6,[v1,#0x20]
CMP v6,a4
BGE |L000ce8.J15.checkcontact|
LDR v6,[v1,#0x28]
CMP v6,a2
BLE |L000ce8.J15.checkcontact|
LDR v6,[v1,#0x24]
CMP v6,a1
BGE |L000ce8.J15.checkcontact|
LDR a1,[v1,#0x2c]
CMP a1,a3
BLE |L000ce8.J15.checkcontact|
CMP v3,#0
BEQ |L000dd0.J45.checkcontact|
|L000cd8.J21.checkcontact|
MOV a2,v2
MOV a1,v1
BL blockpath
B |L000dd0.J45.checkcontact|
|L000ce8.J15.checkcontact|
LDR a1,[v1,#0x34]
LDR v6,[v1,#0x30]
MUL v6,a1,v6
CMP v6,#0
BLE |L000d68.J22.checkcontact|
CMP ip,a3
BGE |L000d34.J24.checkcontact|
SUB a2,a4,lr
BL MulSF16
LDR a2,[v1,#0x30]
BL DivSF16
LDR a2,[v1,#0x1c]
ADD a2,a2,a1
LDR a1,[v2,#4]
CMP a2,a1
BLE |L000dd8.J35.checkcontact|
CMP v3,#0
BNE |L000cd8.J21.checkcontact|
B |L000dd0.J45.checkcontact|
|L000d34.J24.checkcontact|
LDR a3,[v1,#0x18]
SUB a2,a2,a3
BL MulSF16
LDR a2,[v1,#0x30]
BL DivSF16
LDR a2,[v1,#0x14]
ADD a2,a2,a1
LDR a1,[v2,#0xc]
CMP a2,a1
BGE |L000dd8.J35.checkcontact|
CMP v3,#0
BNE |L000cd8.J21.checkcontact|
B |L000dd0.J45.checkcontact|
|L000d68.J22.checkcontact|
CMP ip,a3
BGE |L000da4.J36.checkcontact|
LDR a3,[v1,#0x18]
SUB a2,a2,a3
BL MulSF16
LDR a2,[v1,#0x30]
BL DivSF16
LDR a2,[v1,#0x1c]
ADD a1,a2,a1
LDR a2,[v2,#4]
CMP a1,a2
BLE |L000dd8.J35.checkcontact|
CMP v3,#0
BNE |L000cd8.J21.checkcontact|
B |L000dd0.J45.checkcontact|
|L000da4.J36.checkcontact|
SUB a2,a4,lr
BL MulSF16
LDR a2,[v1,#0x30]
BL DivSF16
LDR a2,[v1,#0x14]
ADD a2,a2,a1
LDR a1,[v2,#0xc]
CMP a2,a1
BGE |L000dd8.J35.checkcontact|
CMP v3,#0
BNE |L000cd8.J21.checkcontact|
|L000dd0.J45.checkcontact|
MOV a1,v4
LDMIA sp!,{v1-v6,pc}
|L000dd8.J35.checkcontact|