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if (player->client->ps.pm_type!=PM_NORMAL&&player->client->ps.pm_type!=PM_FLOAT&&player->client->ps.pm_type!=PM_FREEZE&&player->client->ps.pm_type!=PM_JETPACK)
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if (player->client->ps.duelInProgress)
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return;
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if (player->client->ps.pm_type!=PM_NORMAL&&player->client->ps.pm_type!=PM_FLOAT&&player->client->ps.pm_type!=PM_FREEZE&&player->client->ps.pm_type!=PM_JETPACK) //Allow racemode emotes?
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return;
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if (player->client->sess.raceMode&&player->client->sess.movementStyle==MV_SWOOP&& !player->client->ps.m_iVehicleNum) //Dont start the timer for swoop racers if they dont have a swoop
@@ -5100,7 +5100,7 @@ static QINLINE qboolean CheckSaberDamage(gentity_t *self, int rSaberNum, int rBl
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didDefense=qtrue;
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}
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-
elseif (!(g_tweakSaber.integer&ST_NO_REDCHAIN) && (selfSaberLevel>FORCE_LEVEL_2||unblockable) &&//if we're doing a special attack, we can send them into a broken parry too (MP only)
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elseif (!(g_tweakSaber.integer&ST_NO_REDCHAIN) && (selfSaberLevel>FORCE_LEVEL_2||unblockable) &&//if we're doing a special attack, we can send them into a broken parry too (MP only)
if (attackStr+self->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] >otherIdleStr+otherOwner->client->ps.fd.forcePowerLevel[FP_SABER_DEFENSE] && !(g_tweakSaber.integer&ST_NO_REDCHAIN))
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if (attackStr+self->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] >otherIdleStr+otherOwner->client->ps.fd.forcePowerLevel[FP_SABER_DEFENSE] && !(g_tweakSaber.integer&ST_NO_REDCHAIN))
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{
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crushTheParry=qtrue;
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}
@@ -5335,7 +5334,6 @@ static QINLINE qboolean CheckSaberDamage(gentity_t *self, int rSaberNum, int rBl
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Com_Printf("Equal attack level bounce/deflection for clients %i and %i\n", self->s.number, otherOwner->s.number);
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