Skip to content

Commit 7d71d2f

Browse files
committed
Move japro-assets into base folder for OS X builds
fs_basegame is still bugged and I don't have a machine to test a fix on
1 parent 2bad521 commit 7d71d2f

File tree

2 files changed

+2
-1
lines changed

2 files changed

+2
-1
lines changed

scripts/travis/build.sh

+1
Original file line numberDiff line numberDiff line change
@@ -63,6 +63,7 @@ fi
6363
case "${host}" in
6464
(macosx-universal-clang)
6565
( cd $(pwd)/build/DESTDIR/prefix/JediAcademy/ && \
66+
mv eternaljk base && \
6667
tar czvf eternaljk-macos-"${arch}".tar.gz * && \
6768
mv eternaljk-macos-"${arch}".tar.gz $(pwd)/../../../../ && \
6869
cd ../../ && \

shared/sdl/sdl_window.cpp

+1-1
Original file line numberDiff line numberDiff line change
@@ -335,7 +335,7 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes
335335
Uint32 flags = SDL_WINDOW_SHOWN;
336336
SDL_DisplayMode desktopMode;
337337
int display = 0;
338-
int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
338+
int x = SDL_WINDOWPOS_CENTERED, y = SDL_WINDOWPOS_CENTERED;
339339

340340
if ( windowDesc->api == GRAPHICS_API_OPENGL )
341341
{

0 commit comments

Comments
 (0)