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Releases: erkyrath/lectrote

Release 1.3.3

11 Nov 21:01
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This is a compatibility release. There are no code changes to the app except to remove deprecated APIs.

  • Updated to Electron 3.1.13.
  • The Mac application is now signed and notarized so it will run without warnings on Catalina.

Release 1.3.2

24 Jul 01:17
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Include inkjs release 1.7.1, which handles Ink language 0.8.1 plus a number of bugs.

Include Electron release 1.8.7.

Release 1.3.1

17 Apr 02:36
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Updated to Electron 1.8.4.

Fixed a silly configuration mistake that prevented the new Glulx interpreters (Git and Glulxe) from running.

Release 1.3.0

29 Jan 04:23
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Updated to Electron 1.7.11.

Added a preference for which Glulx interpreter to use. Lectrote now contains the original Quixe, plus emglken-compiled versions of Git and Glulxe, plus Glulxe with profiling enabled. (Thanks @curiousdannii!)

The alternate Glulx interpreters do not support autosave. Other bugs may turn up; I haven't gone through them thoroughly.

Warning: the self-bundled game option does not disable the interpreter preference. It should, since this preference will only confuse and sadden game players.

Release 1.2.9

07 Oct 00:17
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Fixed a Hugo bug in the save routine: curiousdannii/emglken#3

Release 1.2.8

16 Jul 17:37
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Consolated interpreter engine info into one file (formats.js); updated Hugo interpreter. (Thanks to @curiousdannii)

Release 1.2.7

28 Jun 21:09
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Updated to inkjs inkjs 1.6.0 (ink language 0.7.4, plus bug fixes)

Release 1.2.6

25 Jun 16:46
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Bumped to Electron 1.6.11.

Release 1.2.5

06 Apr 02:05
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  • Included fixes for Hugo bugs (expanding status lines, external files).
  • Updated to inkjs 1.5.2 (Ink language 0.7.1; other bug fixes)
  • Bumped to Electron 1.4.16.

Release 1.2.4

02 Apr 01:58
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Now with Hugo support, thanks to @curiousdannii's emscripten Hugo.js package!

(Hugo does not currently support autosave. Autosave is always extra work.)