Releases: erkyrath/lectrote
Release 1.3.3
This is a compatibility release. There are no code changes to the app except to remove deprecated APIs.
- Updated to Electron 3.1.13.
- The Mac application is now signed and notarized so it will run without warnings on Catalina.
Release 1.3.2
Include inkjs release 1.7.1, which handles Ink language 0.8.1 plus a number of bugs.
Include Electron release 1.8.7.
Release 1.3.1
Updated to Electron 1.8.4.
Fixed a silly configuration mistake that prevented the new Glulx interpreters (Git and Glulxe) from running.
Release 1.3.0
Updated to Electron 1.7.11.
Added a preference for which Glulx interpreter to use. Lectrote now contains the original Quixe, plus emglken-compiled versions of Git and Glulxe, plus Glulxe with profiling enabled. (Thanks @curiousdannii!)
The alternate Glulx interpreters do not support autosave. Other bugs may turn up; I haven't gone through them thoroughly.
Warning: the self-bundled game option does not disable the interpreter preference. It should, since this preference will only confuse and sadden game players.
Release 1.2.9
Fixed a Hugo bug in the save routine: curiousdannii/emglken#3
Release 1.2.8
Consolated interpreter engine info into one file (formats.js); updated Hugo interpreter. (Thanks to @curiousdannii)
Release 1.2.7
Updated to inkjs inkjs 1.6.0 (ink language 0.7.4, plus bug fixes)
Release 1.2.6
Bumped to Electron 1.6.11.
Release 1.2.5
- Included fixes for Hugo bugs (expanding status lines, external files).
- Updated to inkjs 1.5.2 (Ink language 0.7.1; other bug fixes)
- Bumped to Electron 1.4.16.
Release 1.2.4
Now with Hugo support, thanks to @curiousdannii's emscripten Hugo.js package!
(Hugo does not currently support autosave. Autosave is always extra work.)