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button.rb
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class TextButton
attr_accessor :group, :id, :x, :y, :h_align, :v_align, :text, :normal_image, :pressed_image, :selected_image, :selected_pressed_image, :w, :h, :click_proc, :value, :selectable, :selected
def initialize(group, id, x, y, h_align, v_align, text, normal_path, pressed_path, click_proc, value = nil, selectable = false, selected_image = "", selected_pressed_image = "")
@group = group
@id = id
@x = x
@y = y
@h_align = h_align
@v_align = v_align
@text = text
@normal_image = Gosu::Image.new(normal_path)
@pressed_image = Gosu::Image.new(pressed_path)
@w = @normal_image.width
@h = @normal_image.height
@click_proc = click_proc
@value = value
@selectable = selectable
@selected = false
if (selectable)
@selected_image = Gosu::Image.new(selected_image)
@selected_pressed_image = Gosu::Image.new(selected_pressed_image)
end
end
end
class IconButton
attr_accessor :group, :id, :x, :y, :h_align, :v_align, :image, :normal_image, :pressed_image, :selected_image, :selected_pressed_image, :w, :h, :click_proc, :value, :selectable, :selected
def initialize(group, id, x, y, h_align, v_align, image_path, normal_path, pressed_path, click_proc, value = nil, selectable = false, selected_image = "", selected_pressed_image = "")
@group = group
@id = id
@x = x
@y = y
@h_align = h_align
@v_align = v_align
@image = Gosu::Image.new(image_path)
@normal_image = Gosu::Image.new(normal_path)
@pressed_image = Gosu::Image.new(pressed_path)
@w = @normal_image.width
@h = @normal_image.height
@click_proc = click_proc
@value = value
@selectable = selectable
@selected = false
if (selectable)
@selected_image = Gosu::Image.new(selected_image)
@selected_pressed_image = Gosu::Image.new(selected_pressed_image)
end
end
end
def mouse_over_button?(button)
if (button_visible?(button))
x_offset = button.w / 2 + button.w / 2 * button.h_align
y_offset = button.h / 2 + button.h / 2 * button.v_align
mouse_in_area?(button.x - x_offset, button.y - y_offset, button.w, button.h)
else
false
end
end
def press_buttons(elements)
i = 0
while (i < elements.size)
element = elements[i]
if (element.is_a?(Array))
# Recursively press buttons in nested arrays
press_buttons(element)
elsif (is_button?(element))
press_button(element)
end
i += 1
end
end
def press_button(button)
if (mouse_over_button?(button))
@clicked_button = button
Gosu::Sample.new("Sounds/GUI/click1.ogg").play(0.05)
true
else
false
end
end
def release_buttons(elements)
i = 0
while (i < elements.size)
element = elements[i]
if (element.is_a?(Array))
# Recursively release buttons in nested arrays
release_buttons(element)
elsif (is_button?(element))
release_button(element)
end
i += 1
end
end
def release_button(button)
if (mouse_over_button?(button) && @clicked_button == button)
Gosu::Sample.new("Sounds/GUI/click2.ogg").play(0.05)
button.click_proc.call(button.value)
true
else
false
end
end
def select_button(menu, button)
if (button.selectable)
buttons = get_buttons_by_group(@gui[menu], button.group)
deselect_buttons(buttons)
button.selected = true
end
end
def is_button?(gui_element)
class_name = gui_element.class.name
class_name == "TextButton" || class_name == "IconButton"
end
def draw_button(button)
w = button.normal_image.width
h = button.normal_image.height
x_offset = w / 2 * button.h_align
y_offset = h / 2 * button.v_align
x = button.x - button.w / 2 - x_offset
y = button.y - button.h / 2 - y_offset
pressed_offset = 0
if (mouse_over_button?(button) && Gosu.button_down?(Gosu::MsLeft) && @clicked_button == button)
pressed_offset = 4
if (button.selected)
button.selected_pressed_image.draw(x, y + pressed_offset, 0)
else
button.pressed_image.draw(x, y + pressed_offset, 0)
end
else
if (button.selected)
button.selected_image.draw(x, y, 0)
else
button.normal_image.draw(x, y, 0)
end
end
case button.class.name
when "TextButton"
draw_aligned_text(button.text, @body_font, button.x - x_offset, button.y - y_offset + pressed_offset)
when "IconButton"
padding = 20
x_scale = (button.normal_image.width - padding) / button.image.width.to_f
y_scale = (button.normal_image.height - padding) / button.image.height.to_f
if (x_scale <= y_scale)
ratio = button.image.width / button.image.height
y_scale = x_scale * ratio
else
ratio = button.image.height / button.image.width
x_scale = y_scale * ratio
end
button.image.draw_rot(button.x - x_offset, button.y - y_offset + pressed_offset - 2, 0, 0, 0.5, 0.5, x_scale, y_scale)
end
end
def button_visible?(button)
if (@editor_category < EDITOR_TILE_CATEGORIES.size)
button.group != "buttons" || EDITOR_TILE_CATEGORIES[@editor_category].include?(button.value)
else
button.group != "buttons" || button.id == "special"
end
end
def get_buttons_by_group(elements, group)
buttons = Array.new()
i = 0
while (i < elements.size)
element = elements[i]
if (element.is_a?(Array))
buttons += get_buttons_by_group(element, group)
elsif (is_button?(element))
if (element.group == group)
buttons << element
end
end
i += 1
end
buttons
end
def get_buttons_by_id(elements, id)
buttons = Array.new()
i = 0
while (i < elements.size)
element = elements[i]
if (element.is_a?(Array))
buttons += get_buttons_by_id(element, id)
elsif (is_button?(element))
if (element.id == id)
buttons << element
end
end
i += 1
end
buttons
end
def deselect_buttons(buttons)
i = 0
while (i < buttons.size)
buttons[i].selected = false
i += 1
end
end