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item.h
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#pragma once
#include <cstdlib>
#include <ctime>
namespace planet{
enum Item: unsigned char{
APPLE,
BOMB,
ROCK,
EMPTY
};
class vectorItems{
public:
vectorItems(size_t length);
~vectorItems();
size_t capacity() const;
size_t cardinality() const;
void push_back(const Item elem);
class ItemRef{
public:
ItemRef(const size_t index, vectorItems& obj);
~ItemRef();
ItemRef& operator= (Item elem);
operator Item();
private:
size_t itemIndex;
vectorItems* vectorItemsObj;
};
Item getItemByIndex(const size_t index) const;
void changeItemByIndex(const size_t index, Item elem);
vectorItems& operator=(const vectorItems& other);
vectorItems(const vectorItems& other);
ItemRef operator[](size_t index);
private:
void randItem();
void randEmpty();
void genItems();
void genTerrain();
unsigned char* baseArr = nullptr;
size_t length;
size_t sizeBaseArr = 0;
size_t sizeVector = 0;
void Push();
void Pop();
};
}