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queue.cc
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/*Name: Queue*
*/
#include <iostream>
using namespace std;
template<typename T>
struct Node
{
T data;
struct Node<T>* next;
};
/**
* Queue: FIFO m_head -> Node -> Node -> Node -> NULL
^
|
m_tail
NOTE 1: queue needs two pointers: head, tail
*/
template<typename T>
class Queue
{
public:
Queue ()
: m_head (0),
m_tail (0)
{
}
virtual ~Queue ()
{
}
/*API*/
struct Node<T>* Enqueue (T &data); // add in the tail (m_tail)
struct Node<T>* Dequeue (); // del in the head (m_head)
void Print ();
private:
bool IsEmpty ();
private:
struct Node<T>* m_head;
struct Node<T>* m_tail;
};
template<typename T>
bool Queue<T>::IsEmpty ()
{
if (m_head != 0)
return false;
else
return true;
}
template<typename T>
void Queue<T>::Print ()
{
if (IsEmpty () == true)
{
cout << "null" << endl;
return;
}
struct Node<T>* cur = m_head;
while (cur != 0)
{
cout << cur->data << " ";
cur = cur->next;
}
cout << endl;
}
template<typename T>
struct Node<T>* Queue<T>::Dequeue ()
{
if (IsEmpty () == true)
return m_head;
if (m_head->next == 0)
{
delete m_tail;
m_head = 0;
m_tail = 0;
return m_head;
}
struct Node<T>* cur = m_head;
m_head = m_head->next;
delete cur;
return m_head;
}
template<typename T>
struct Node<T>* Queue<T>::Enqueue (T &data)
{
if (IsEmpty () == true)
{
//first node
struct Node<T>* node = new struct Node<T>;
node->data = data;
node->next = 0;
m_head = node;
m_tail = node;
}
else
{
//add to the tail
struct Node<T>* node = new struct Node<T>;
node->data = data;
node->next = 0;
// update tail to the new node in the end of queue
m_tail->next = node;
m_tail = node;
}
return m_head;
}
int main (int argc, char *argv[])
{
typedef int type;
Queue<type> queue;
struct Node<type> *node;
cout << "Enqueue : " << endl;
int data = 8;
node = queue.Enqueue (data);
queue.Print ();
node = queue.Enqueue (++data);
queue.Print ();
node = queue.Enqueue (++data);
queue.Print ();
cout << "Dequeue : " << endl;
node = queue.Dequeue ();
queue.Print ();
node = queue.Dequeue ();
queue.Print ();
node = queue.Dequeue ();
queue.Print ();
return 0;
}