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Copy pathlinked-list-sentinels.cc
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linked-list-sentinels.cc
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/*Name: Linked list + sentinels + runner*
Skills:
referernce return type: cannot return the ref of local var (NOTE 1)
use: pass by reference like this " const Type &data" // data cannot be modified
always use struct pointer to create a new node (NOTE 2)
*/
#include <iostream>
using namespace std;
template<typename T>
struct Node
{
T data;
struct Node<T>* next;
};
template<typename T>
class LinkedList
{
public:
LinkedList ()
{
nil.data = 0;
nil.next = &nil; // set sentinel next to it self
//nil = new struct Node<T>;
//nil->data = 0;
//nil->next = nil;
}
/*All base class MUST have a virtual deconstructor*/
virtual ~LinkedList ()
{
//delete &nil;
}
/*operations: user API -- as simple as it can*/
struct Node<T>& Insert (const T &data); // insert data to the head of list
struct Node<T>& Delete (const T &data);
struct Node<T>& Reverse ();
struct Node<T>& MakeRunner (); // use runner tech: e.g., 1,2,3,4 -> 1,3,2,4
void Print ();
private:
struct Node<T> nil; // sentinel node, store the total number of node in nil.data
};
template<typename T>
struct Node<T>& LinkedList<T>::Insert (const T &data)
{
// NOTE 2: must use new to create a pointer;
// cannot use struct Node<T> node; because node will be destroy after Insert method; so that the nil.next will
// be a random value!
// create a node
struct Node<T>* node = new struct Node<T>;
node->data = data;
node->next = 0;
// insert a node in the head
node->next = nil.next;
nil.next = node;
// NOTE1: cannot return the reference of local var, such as node;
// because the mem of local var will be freed after method running over
return nil;
}
template<typename T>
struct Node<T>& LinkedList<T>::Delete (const T &data)
{
struct Node<T>* node = nil.next;
struct Node<T>* pre = &nil;
while (node != &nil)
{
if (node->data == data)
{
pre->next = node->next;
delete node;
break;
}
pre = node;
node = node->next;
}
return nil;
}
template<typename T>
struct Node<T>& LinkedList<T>::Reverse ()
{
struct Node<T> *pre;
struct Node<T> *mid;
struct Node<T> *nex;
pre = &nil;
mid = nil.next;
nex = mid->next;
while (nex != &nil) // include zero, one member node case
{
// break from middle
mid->next = pre;
pre = mid;
mid = nex;
nex = nex->next;
}
mid->next = pre;
nex->next = mid;
return nil;
}
template<typename T>
struct Node<T>& LinkedList<T>::MakeRunner ()
{
struct Node<T> *slow;
struct Node<T> *fast;
struct Node<T> *slow_next;
struct Node<T> *fast_next;
slow = &nil;
fast = &nil;
slow_next = 0;
fast_next = 0;
// suppose even number of node
// set slow to the middle point
int i = 1;
while (fast->next !=& nil)
{
fast = fast->next;
if ( i % 2 != 0)
slow = slow->next;
i++;
}
fast = nil.next;
slow = slow->next;
fast_next = fast->next;
slow_next = slow->next;
i = 0;
while (slow_next != &nil)
{
slow->next = fast->next;
fast->next = slow;
fast = fast_next;
slow = slow_next;
fast_next = fast_next->next;
slow_next = slow_next->next;
}
slow->next = &nil; // slow is the last node, set it to sentinal
fast->next = slow;
/*
cout << nil.next->data
<< " " << nil.next->next->data
<< " " << nil.next->next->next->data
<< " " << nil.next->next->next->next->data
<< " " << nil.next->next->next->next->next->data
<< " " << nil.next->next->next->next->next->next->data
<< " " << nil.next->next->next->next->next->next->next->data
<< " " << nil.next->next->next->next->next->next->next->next->data
<< " " << nil.next->next->next->next->next->next->next->next->next->data
<< endl;
*/
}
template<typename T>
void LinkedList<T>::Print ()
{
struct Node<T> *cur = nil.next;
while ( cur != &nil)
{
cout << cur->data << " ";
cur = cur->next;
}
cout << endl;
}
int main (int argc, char *argv[])
{
typedef int type;
LinkedList<type> linkList;
struct Node<type> node;
cout << "Insert : ";
int data = 1;
node = linkList.Insert (data);
node = linkList.Insert (++data);
node = linkList.Insert (++data);
node = linkList.Insert (++data);
node = linkList.Insert (++data);
node = linkList.Insert (++data);
node = linkList.Insert (++data);
node = linkList.Insert (++data);
linkList.Print ();
cout << "Reverse: ";
node = linkList.Reverse ();
linkList.Print ();
cout << "Runner: ";
node = linkList.MakeRunner ();
linkList.Print ();
cout << "Delete : ";
data = 8;
node = linkList.Delete (data);
linkList.Print ();
return 0;
}