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Makefile.mingw
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# /**** BEGIN LICENSE BLOCK ****
#
# BSD 3-Clause License
#
# Copyright (c) 2021-2023, the wind.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# **** END LICENCE BLOCK ****/
MAKEFLAGS += rR
APP = h3r.exe
APPS = h3r-static.exe
LOG ?= -DLOG_FILE
PLATFORM ?= windows
STATIC ?= TODO
RENDER_ENGINE ?= render_gl
WIN_SYSTEM ?= gl/sdl
CC = ccache x86_64-w64-mingw32-clang
CXX = ccache x86_64-w64-mingw32-clang++
CC_SYSROOT = $(P)
H3R_TEST ?=
_W = -Wall -Wextra -Wshadow
_O = -O0 -g -DH3R_DEBUG -UH3R_MM -fno-exceptions -fno-threadsafe-statics \
$(H3R_TEST) -DGL_GLEXT_PROTOTYPES -DSDL_MAIN_HANDLED -Umain -Dmain=WinMain \
$(LOG) -U_USE_32BIT_TIME_T
_F = -fvisibility=hidden
#TODO release build _F = -fvisibility=hidden -fno-rtti
_L = -mwindows -mconsole -lglu32 -lopengl32 -Wl,--as-needed -lzlib \
-lSDL2 -lSDL2_mixer -lwinpthread
_Ls = -static -mwindows -mconsole -lglu32 -lopengl32 -Wl,--as-needed \
-lzlibstatic -lwinmm -limm32 -lole32 -loleaut32 -lversion -ldinput8 \
-lsetupapi -lSDL2 -lSDL2_mixer -lwinpthread
_I = -I. -Ios -Ios/$(PLATFORM) -Iutils -Iui -Istream -Iasync -Igame \
-Iengines -Iengines/$(RENDER_ENGINE) \
-Ios/ui -Ios/ui/$(WIN_SYSTEM) -Iffd `$(CC_SYSROOT)/bin/sdl2-config --cflags`
# c++14 is required for h3r_gl.h
CXXFLAGS = $(_I) -std=c++14 $(_O) $(_F) $(_W)
SRC = $(wildcard ./*/*.cpp)
SRC += $(wildcard os/$(PLATFORM)/*.cpp)
SRC += $(wildcard engines/$(RENDER_ENGINE)/*.cpp)
SRC += $(wildcard engines/*.cpp)
SRC += $(wildcard os/ui/$(WIN_SYSTEM)/*.cpp)
SRC := $(filter-out ./prior_publish/%,$(SRC))
OBJ = $(patsubst %.cpp,%.o,$(SRC))
$(APP): main.a main.o h3r_game.o
$(CXX) $(_F) $^ -o $@ $(_L)
$(APPS): main.a main.o h3r_game.o
$(CXX) $(_F) $^ -o $@ $(_Ls)
%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $< -o $@
main.a: $(OBJ)
ar rcs $@ $(OBJ)
clean:
find -type f -iname "*~" -delete -o -iname "*.o" -delete
rm -f main.a main.o main
TEST:
@echo $(SRC)
@echo $(OBJ)
cake: universe
starship: together