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NEWS
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Release log for Clutter-Box2D.
clutter-box2d-0.12.0:
=====================
Changes:
- Update internal Box2D to version 2.1.2
- Update event handling to work with more recent Clutter
- Add support for circles
- Change default physics parameters
- Fix crash when destroying actors during collision callbacks
- Add many more properties mirroring Box2D properties
- Add accessor functions for all child properties
- Handle timing differently to ensure consistent behaviour
- Add support for arbitrary polygons
- Overhaul the build system
- Add support for pulley joints
- Add support for distance joints
- Add support for engines
- Add support for weld joints
- Handle property synchronisation differently
- Add a car example to the included example application
- Fix crash when unparenting an actor without destroying it
Contributors:
Chris Lord <chrislord.net@gmail.com>
Damien Lespiau <damien.lespiau@intel.com>
clutter-box2d-0.10.0:
=====================
Changes:
- Update to Clutter 1.0
- Generate GObject-Introspection data
Contributors:
Johan Euphrosine <proppy@aminche.com>
Damien Lespiau <damien.lespiau@intel.com>
Emmanuele Bassi <ebassi@linux.intel.com>
clutter-box2d-0.8.2:
====================
Changes:
- Fixed bug in prismatic joint constructor.
- Updated box2d version used.
- Updated and improved documentation.
- Updated and improved parameter handling in public API
entry points.
- Added support for callbacks for collisions.
- Bug fixes relating to reference keeping.
- Brought sandbox testbed app up to date with API changes.
Contributors:
James Ketreno <jketreno@linux.intel.com>
Emmanuele Bassi <ebassi@linux.intel.com>
Øyvind Kolås <pippin@linux.intel.com>
clutter-box2d-0.8.0
===================
Initial release
Contributors:
Øyvind Kolås <pippin@linux.intel.com>
Emmanuele Bassi <ebassi@linux.intel.com>