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Dynamically sized unit icons #4380

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Brian-Catcow-B opened this issue Feb 21, 2025 · 1 comment
Open

Dynamically sized unit icons #4380

Brian-Catcow-B opened this issue Feb 21, 2025 · 1 comment
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Enhancement New feature or request Review Session Candidate Review this on the next Github review voice session!

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@Brian-Catcow-B
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Description

Option to have unit icons grow in size (at least for clickability) if there aren't any other unit icons being drawn around them, even offsetting slightly from center of the unit to grow in size if, say, there are 2 units right next to each other with nothing else around. Also make a "mouse off" area which is slightly bigger so that if you mouse over something it takes more movement of the mouse to get the mouse off it.

Why?

Units, especially fast moving units like T2 air, are extremely difficult to click consistently, and it's tough to click specific units in your base due to things being somewhat tightly packed sometimes.

What area of the game does this feature request pertain?

UI/UX

Other (optional)

SCFA does this very well. This would also make it a bit easier to tell what units are in a way that doesn't muddle up the screen with way too much information.

@Brian-Catcow-B Brian-Catcow-B added the Enhancement New feature or request label Feb 21, 2025
@SethDGamre SethDGamre added the Review Session Candidate Review this on the next Github review voice session! label Feb 26, 2025
@SethDGamre
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Is this something that would be solved via that one issue that's open somewhere that applies a click to the closest available unit? So even if you miss by a little, like how auto-aim works in FPS, it's "close enough" and interprets it as clicking the tiny lil unit.

not terribly opposed to this idea, not that my opinion counts for anything. @icexuick what's your vibe?

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Labels
Enhancement New feature or request Review Session Candidate Review this on the next Github review voice session!
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