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this function handles mitigating damage based on the angle the unit falls. That's what you're seeing. There needs to be an additional check for overall velocity that if it's not greater than some empirically tested number, negate damage. Or something like that. EZ
Description
Decoy commander gets thrown into the air and dies due to landing on the side or from the fall height.
Expected Behaviour
Not fly/die due to tacnuke/nuke.
Actual Behaviour
Knockback into air.
Reproduction steps
No response
Other
2025-02-08_17-29-12-724_Avalanche 3_2025.01.6.sdfz.zip
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