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2 | 2 |
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3 | 3 | This is the repo for the bepuphysics v2 library, a complete rewrite of the C# 3d rigid body physics engine [BEPUphysics v1](https://github.com/bepu/bepuphysics1).
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4 | 4 |
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5 |
| -*The library is still early in development. Many important features are missing, and many bugs likely remain. Nothing is guaranteed to build or be usable.* |
| 5 | +The library is still in alpha. Many important features are missing, and many bugs likely remain. |
| 6 | + |
| 7 | +The alpha contains a basic featureset: |
| 8 | +- Spheres, capsules, boxes |
| 9 | +- Simple compounds of the above, mainly for use in smaller shapes where acceleration structures wouldn't be helpful |
| 10 | +- Highly nonidiomatic APIs |
| 11 | +- Automatic sleeping/waking management |
| 12 | +- Ball socket, hinge, swivel hinge, and swing limit |
| 13 | +- Speediness |
| 14 | + |
| 15 | +It notably does *not* yet include: |
| 16 | +- Convex hulls, cylinders, cones, or other complex shapes |
| 17 | +- Efficient compounds supporting many children |
| 18 | +- Meshes |
| 19 | +- Bounciness, other than the frequency/damping ratio tuning |
| 20 | +- Continuous collision detection, other than the speculative margin |
| 21 | +- Scene-wide queries like ray casts or volume queries |
| 22 | +- Shape casts |
| 23 | +- Many useful constraint types |
| 24 | + |
| 25 | +If you are one of the brave early adopters, you can report bugs [here on github](../../issues). |
6 | 26 |
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7 |
| -You can keep an eye on incremental progress in the [issues](../../issues). |
| 27 | +Visit the [forums](https://forum.bepuentertainment.com) for discussion and questions. |
8 | 28 |
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9 | 29 | Check the [roadmap](Documentation/roadmap.md) for a high level look at where things are going.
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10 | 30 |
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11 |
| -Visit the [forums](https://forum.bepuentertainment.com) for discussion and questions. |
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13 | 31 | There exists some sparse proto-documentation:
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14 | 32 |
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15 | 33 | [Q&A](Documentation/QuestionsAndAnswers.md)
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