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The build code is very wide and will not fit in the width of the texture atlas.
Scrolling the cursor in the code text box generates many texture atlases. This is because separate DrawTexts are emitted before and after the cursor.
We need to implement a GC to erase recently unused strings from the Texture Atlas, or come up with something else.
The text was updated successfully, but these errors were encountered:
The build code is very wide and will not fit in the width of the texture atlas.
Scrolling the cursor in the code text box generates many texture atlases. This is because separate DrawTexts are emitted before and after the cursor.
We need to implement a GC to erase recently unused strings from the Texture Atlas, or come up with something else.
The text was updated successfully, but these errors were encountered: