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Drawing of build code is inefficient #59

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atty303 opened this issue May 21, 2024 · 0 comments
Open

Drawing of build code is inefficient #59

atty303 opened this issue May 21, 2024 · 0 comments
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atty303 commented May 21, 2024

The build code is very wide and will not fit in the width of the texture atlas.
Scrolling the cursor in the code text box generates many texture atlases. This is because separate DrawTexts are emitted before and after the cursor.
We need to implement a GC to erase recently unused strings from the Texture Atlas, or come up with something else.

@atty303 atty303 added bug Something isn't working pending labels May 21, 2024
@atty303 atty303 added this to pob.cool May 21, 2024
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