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CubeV3.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO.Ports;
public class CubeV3 : MonoBehaviour
{
public GameObject M1;
public GameObject M2;
private Shader shader;
private Renderer _renderer;
private MaterialPropertyBlock _propBlock;
private Color normal;
SerialPort sp; //whatever COM arduino uses
private void Awake()
{
ColorUtility.TryParseHtmlString("#2492A1FF", out normal);
try
{
sp = new SerialPort("COM3", 9600);
}
catch (System.Exception)
{
}
}
void Start()
{
try
{
sp.Open();
sp.ReadTimeout = 1;
}
catch (System.Exception)
{
}
}
// Update is called once per frame
void Update()
{
if (sp.IsOpen)
{
try
{
int s = sp.ReadByte();
Debug.Log(s);
if (s == 49)
{
M1.GetComponent<Renderer>().material.SetVector("_Color", Color.red);
M2.GetComponent<Renderer>().material.SetVector("_Color", Color.green);
} else if(s == 50)
{
M1.GetComponent<Renderer>().material.SetVector("_Color", Color.red);
M2.GetComponent<Renderer>().material.SetVector("_Color", normal);
}
else if (s == 51)
{
M1.GetComponent<Renderer>().material.SetVector("_Color", normal);
M2.GetComponent<Renderer>().material.SetVector("_Color", Color.green);
}
else
{
M1.GetComponent<Renderer>().material.SetVector("_Color", normal);
M2.GetComponent<Renderer>().material.SetVector("_Color", normal);
}
}
catch (System.Exception)
{
}
}
else
{
if (Input.GetKeyDown(KeyCode.R))
{
//Do something
Debug.Log("lee alterno");
}
}
}
}