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8_btn_zoom_g3_led_prog_up_down.ino
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/*
* Código criado para ZOOM G3/G3x provavelmente funcional na linha G1on e MS.
* 8 pedais para patches 2 para bank UP e Down.
* O 5º pedal de cima, e 5º pedal de baixo sobem e descem os bancos.
* Criado por Alcimar Ramos
* https://youtube.com/c/alcimarramos
* https://www.instagram.com/alcimar_ramos
*/
/* Bibliotecas utilizadas */
#include <MIDI.h>
#include <Usb.h>
#include <usbhub.h>
#include <usbh_midi.h>
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
/* Definindo nome para os pinos de entrada, onde ficam os botões */
#define pino2 2 /* pedal patch1 */
#define pino3 3 /* pedal patch2 */
#define pino4 4 /* pedal patch3 */
#define pino5 5 /* pedal patch4 */
#define pino6 6 /* Bank Down */
#define pino7 A0 /* pedal patch5 */
#define pino8 A1 /* pedal patch6 */
#define pino9 A2 /* pedal patch7 */
#define pino10 A3 /* pedal patch8 */
#define pino11 A4 /* Bank Up */
/* Pino onde liga o DIN dos LEDs */
#define PIN 7
/* Numero de leds */
#define NUMPIXELS 10
Adafruit_NeoPixel pixels=Adafruit_NeoPixel(NUMPIXELS,PIN,NEO_GRB+NEO_KHZ800);
//Definindo comunicação Midi USB
USB Usb;
USBH_MIDI Midi(&Usb);
/* Variáveis recebendo patches do Banco A */
byte patchA0 = 0x00;
byte patchA1 = 0x01;
byte patchA2 = 0x02;
byte patchA3 = 0x03;
byte patchA4 = 0x04;
byte patchA5 = 0x05;
byte patchA6 = 0x06;
byte patchA7 = 0x07;
byte patchA8 = 0x08;
byte patchA9 = 0x09;
/* Variáveis que receberão o acionamento dos botões nos pinos de entrada */
int pedal1;
int pedal2;
int pedal3;
int pedal4;
int pedal5;
int pedal6;
int pedal7;
int pedal8;
int bank_Down;
int bank_Up;
int i = 0;
int bank = 0;
int espera = 333; /* Tempo em ms até poder enviar o comando novamente */
void setup() {
/* Definindo pinos de entrada */
pinMode(pino2, INPUT_PULLUP);
pinMode(pino3, INPUT_PULLUP);
pinMode(pino4, INPUT_PULLUP);
pinMode(pino5, INPUT_PULLUP);
pinMode(pino6, INPUT_PULLUP);
pinMode(pino7, INPUT_PULLUP);
pinMode(pino8, INPUT_PULLUP);
pinMode(pino9, INPUT_PULLUP);
pinMode(pino10, INPUT_PULLUP);
pinMode(pino11, INPUT_PULLUP);
pixels.begin();
pixels.setBrightness(50);
apagaLed();
Serial.begin(115200); /* inicia comunicação serial e define a velocidade */
iniciar(); /* inicia comunicação MIDI USB */
}
void loop() {
/*
Aqui a brincadeira começa rsrsrs
*/
//Variáveis que recebem o acionamento dos botões nos pinos de entrada
pedal1 = digitalRead(pino2);
pedal2 = digitalRead(pino3);
pedal3 = digitalRead(pino4);
pedal4 = digitalRead(pino5);
bank_Down = digitalRead(pino6);
pedal5 = digitalRead(pino7);
pedal6 = digitalRead(pino8);
pedal7 = digitalRead(pino9);
pedal8 = digitalRead(pino10);
bank_Up = digitalRead(pino11);
//////////////////// PEDAL 1 ////////////////////
if ( pedal1 == LOW ) { /*----------------------- Se o pedal 1 for pressionado */
SendMIDI(patchA1 + (bank * 10)); /*--------- Envia o patch A1, e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led1on(); /*-------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
//////////////////// PEDAL 2 ////////////////////
if ( pedal2 == LOW ) { /*----------------------- Se o pedal 2 for pressionado */
SendMIDI(patchA2 + (bank * 10)); /*--------- Envia o patch A2 e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led2on(); /*-------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
//////////////////// PEDAL 3 ////////////////////
if ( pedal3 == LOW ) { /*----------------------- Se o pedal 3 for pressionado */
SendMIDI(patchA3 + (bank * 10)); /*--------- Envia o patch A3 e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led3on(); /*-------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
//////////////////// PEDAL 4 ////////////////////
if ( pedal4 == LOW ) { /*----------------------- Se o pedal 4 for pressionado */
SendMIDI(patchA4 + (bank * 10)); /*--------- Envia o patch A4 e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led4on(); /*-------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
//////////////////// PEDAL 6 ////////////////////
if ( pedal5 == LOW ) { /*----------------------- Se o pedal 5 for pressionado */
SendMIDI(patchA5 + (bank * 10)); /*--------- Envia o patch A5 e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led10on(); /*------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
//////////////////// PEDAL 7 ////////////////////
if ( pedal6 == LOW ) { /*----------------------- Se o pedal 6 for pressionado */
SendMIDI(patchA6 + (bank * 10)); /*--------- Envia o patch A6 e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led9on(); /*-------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
//////////////////// PEDAL 8 ////////////////////
if ( pedal7 == LOW ) { /*----------------------- Se o pedal 7 for pressionado */
SendMIDI(patchA7 + (bank * 10)); /*--------- Envia o patch A7 e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led8on(); /*-------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
//////////////////// PEDAL 9 ////////////////////
if ( pedal8 == LOW ) { /*----------------------- Se o pedal 8 for pressionado */
SendMIDI(patchA8 + (bank * 10)); /*--------- Envia o patch A8 e sobe, ou desce, 10 presets cada vez que o pedal benco é acionado */
led7on(); /*-------------------------------- Liga o Led do pedal */
delay(espera); /*--------------------------- Tempo até poder enciar o comando novamente */
}
////////////// PEDAL 10 - BANK UP ///////////////
if ( bank_Up == LOW ) { /* Se o pedal 10 for pressionado */
bankUp(); /*---------- Sobe o patch atual em 10 */
led6on_();
ledsoff();
led6on_();
ledsoff();
led6on_();
ledsoff();
delay(espera); /*----- Tempo até poder enciar o comando novamente */
}
////////////// PEDAL 5 - BANK DOWN //////////////
if ( bank_Down == LOW ) { /* Se o pedal 10 for pressionado */
bankDown(); /*-------- Desce o patch atual em 10 */
led5on_();
ledsoff();
led5on_();
ledsoff();
led5on_();
ledsoff();
delay(espera); /*----- Tempo até poder enciar o comando novamente */
}
}
/* --------------------------------------------------------------------- */
/* ****************************** FUNÇÔES ****************************** */
/* --------------------------------------------------------------------- */
void iniciar(){
if (Usb.Init() == -1) { /* Testa se o USB foi conectado e aguarda conectar */
while (1);
}
while (Usb.getUsbTaskState() != USB_STATE_RUNNING) {
Usb.Task(); /* se USB iniciou, continue */
}
for (int i = 0; i < 4; i++) { /* forçando os 4 primeiros comandos enviados pra pedaleira que são ignorados */
SendMIDI(patchA1);
delay(200);
}
led1on(); //Acende o Led 1
}
void SendMIDI(byte number) { /* Função para enviar os comandos Midi */
Usb.Task(); /* Iniciando tarefa Midi */
byte Message[2]; /* Construindo mensagem midi (2 bytes) */
Message[0] = 0xC0; /* 0xC0 para Program Change */
Message[1] = number; /* Number é o program/patch */
Midi.SendData(Message); /* Envia a mensagem */
delay(10);
}
/* Acende o Led 1 e apaga os demais */
void led1on() {
pixels.setPixelColor(9, pixels.Color(255,0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led1on_() {
pixels.setPixelColor(9, pixels.Color(0, 255,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
/* Acende o Led 2 e apaga os demais */
void led2on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(255, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led2on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 255, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
/* Acende o Led 3 e apaga os demais */
void led3on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(255, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led3on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 255, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
/* Acende o Led 4 e apaga os demais */
void led4on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(255, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led4on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 255, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
/* Acende o Led 5 e apaga os demais */
void led5on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(255, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led5on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 255, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
delay (70);
}
/* Acende o Led 6 e apaga os demais */
void led6on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(255, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led6on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 255, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
delay (70);
}
/* Acende o Led 7 e apaga os demais */
void led7on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(255, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led7on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 255, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
/* Acende o Led 8 e apaga os demais */
void led8on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(255, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led8on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 255, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
/* Acende o Led 9 e apaga os demais */
void led9on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(255, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
void led9on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 255, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
}
/* Acende o Led 10 e apaga os demais */
void led10on() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(255, 0, 0));
pixels.show();
}
void led10on_() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 255, 0));
pixels.show();
}
void ledsoff() {
pixels.setPixelColor(9, pixels.Color(0, 0,0));
pixels.setPixelColor(8, pixels.Color(0, 0, 0));
pixels.setPixelColor(7, pixels.Color(0, 0, 0));
pixels.setPixelColor(6, pixels.Color(0, 0, 0));
pixels.setPixelColor(5, pixels.Color(0, 0, 0));
pixels.setPixelColor(4, pixels.Color(0, 0, 0));
pixels.setPixelColor(3, pixels.Color(0, 0, 0));
pixels.setPixelColor(2, pixels.Color(0, 0, 0));
pixels.setPixelColor(1, pixels.Color(0, 0, 0));
pixels.setPixelColor(0, pixels.Color(0, 0, 0));
pixels.show();
delay (70);
}
/* Função que apaga todos os Leds */
void apagaLed() {
for (int i = 0; i <= 6 ; i++) {
pixels.setPixelColor(i, pixels.Color(0, 0, 0));
pixels.show();
}
}
/* Função para Descer os Bancos */
void bankDown() {
if( i > 0 ){
i--;
bank = i;
delay(50);
}
if( i == 0 ) {
i = 0;
bank = i;
delay(50);
}
}
/* Função para Subir os Bancos */
void bankUp() {
if( i >= 0 && i <= 9){
i++;
bank = i;
delay(50);
}
if( i > 9 ) {
i = 0;
bank = i;
delay(50);
}
}