https://www.raywenderlich.com/7514-introduction-to-unity-getting-started-part-1-2
We're going to use different scenes for different tutorials, this tutorial is used in conjunction with those other ones as well as Zenva
What we're doing
- How to use the project window to import and organize assets (Done)
- The difference between gameObjects & Prefabs
- How physics works in Unity
- How cameras work and types of projections that are available
- The basics of materials
Getting started
Download game materials/files:
Adding the files to the project:
GameManager:
Most games have an object called a GameManager which acts as the overall “brain” for the game. This is a standard adopted by many developers. It’s been used so much that Unity created a special icon for it.
At the end of the day, it’s a script like any other. The icon just helps you recognize it since you’ll access it often. There are special icons for other components as well. You’ll discover these as you dig deeper into Unity.