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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="CloudTTS"
run/main_scene="res://Editor.tscn"
run/low_processor_mode=true
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0.117647, 0.117647, 0.117647, 1 )
config/icon="res://icon.png"
[autoload]
Warnings="*res://autoloads/Warnings.gd"
[display]
window/dpi/allow_hidpi=true
[editor]
convert_text_resources_to_binary_on_export=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false