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This repository has been archived by the owner on Jun 20, 2024. It is now read-only.
If a view exists that has not been yet released, the FOV of the player changes instantly when sprinting/flying instead of this change being gradual.
Steps to reproduce:
Create a view using /lg-viewdim (alternatively, try looking at a Mystcraft book)
Start sprinting
Observe the FOV changing instantly
Once the view gets released (the entity despawns), the FOV once again changes gradually.
Once you open up a book the only way to make it work like normal again is to relog.
The issue has been narrowed down to LookingGlass being installed on its own.
Installed mod versions:
Minecraft Forge 10.13.3.1385
LookingGlass 0.2.0.00
The text was updated successfully, but these errors were encountered:
Status unchanged. Not sure when I'll get to it, as there are bugger issues to deal with and it will likely get fixed as things are changed later anyway.
I know there are bigger bugs to deal with, like (#12), but this one is just a nuisance-type of bug. Since my mod, SecurityCraft, uses LookingGlass whenever a camera is placed down, it results in this bug happening almost constantly, which can get slightly annoying. Another bug that occurs is that your hand's item-switch animation doesn't happen, so items seem to just appear and disappear magically whenever you switch items. Just thought I bring that to your attention, and thanks for all the help you've been giving us. :) 👍
If a view exists that has not been yet released, the FOV of the player changes instantly when sprinting/flying instead of this change being gradual.
Steps to reproduce:
Once the view gets released (the entity despawns), the FOV once again changes gradually.
Once you open up a book the only way to make it work like normal again is to relog.
The issue has been narrowed down to LookingGlass being installed on its own.
Installed mod versions:
The text was updated successfully, but these errors were encountered: