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FOV changes instantly when a view exists #11

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heldplayer opened this issue Jul 19, 2015 · 5 comments
Open

FOV changes instantly when a view exists #11

heldplayer opened this issue Jul 19, 2015 · 5 comments
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@heldplayer
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If a view exists that has not been yet released, the FOV of the player changes instantly when sprinting/flying instead of this change being gradual.

Steps to reproduce:

  • Create a view using /lg-viewdim (alternatively, try looking at a Mystcraft book)
  • Start sprinting
  • Observe the FOV changing instantly

Once the view gets released (the entity despawns), the FOV once again changes gradually.
Once you open up a book the only way to make it work like normal again is to relog.

The issue has been narrowed down to LookingGlass being installed on its own.

Installed mod versions:

  • Minecraft Forge 10.13.3.1385
  • LookingGlass 0.2.0.00
@XCompWiz
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Hrmm... yes. I know what causes this and have to admit I hadn't thought about it. I might be able to fix it.

@XCompWiz XCompWiz added the bug label Jul 19, 2015
@Vauff
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Vauff commented Aug 9, 2015

@XCompWiz What's the current state of this bug? Were you able to find a fix?

@XCompWiz
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Status unchanged. Not sure when I'll get to it, as there are bugger issues to deal with and it will likely get fixed as things are changed later anyway.

@Geforce132
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I know there are bigger bugs to deal with, like (#12), but this one is just a nuisance-type of bug. Since my mod, SecurityCraft, uses LookingGlass whenever a camera is placed down, it results in this bug happening almost constantly, which can get slightly annoying. Another bug that occurs is that your hand's item-switch animation doesn't happen, so items seem to just appear and disappear magically whenever you switch items. Just thought I bring that to your attention, and thanks for all the help you've been giving us. :) 👍

@XCompWiz
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Actually highly related to #12. Should be fixed in latest commit.

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