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lights: Add insert prefab.
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5 files changed

+236
-57
lines changed
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Assets/Resources/Prefabs/Light - Insert.prefab.meta

+7
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Assets/Resources/Prefabs/Light.prefab

-56
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Runtime/LightConverter.cs

+17-1
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@@ -25,7 +25,7 @@ namespace VisualPinball.Unity.Urp
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{
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public class LightConverter : ILightConverter
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{
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public void UpdateLight(Light light, LightData data)
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public void UpdateLight(Light light, LightData data, bool isInsert)
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{
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// Set color and position
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light.color = data.Color2.ToUnityColor();
@@ -39,5 +39,21 @@ public void UpdateLight(Light light, LightData data)
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light.shadowBias = 0f;
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light.shadowNearPlane = 0f;
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}
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public void SetColor(Light light, Color color)
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{
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light.color = color;
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}
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public void SetIntensity(Light light, float intensityLumen)
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{
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light.intensity = intensityLumen;
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}
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public void SpotLight(Light light, float outer, float innerPercent)
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{
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light.spotAngle = outer;
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light.innerSpotAngle = outer * innerPercent * 0.01f;
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}
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}
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}

Runtime/PrefabProvider.cs

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Original file line numberDiff line numberDiff line change
@@ -70,6 +70,11 @@ public GameObject CreateLight()
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return Resources.Load<GameObject>("Prefabs/Light");
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}
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public GameObject CreateInsertLight()
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{
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return Resources.Load<GameObject>("Prefabs/Light - Insert");
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}
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public GameObject CreateSpinner()
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{
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return Resources.Load<GameObject>("Prefabs/Spinner");

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