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script.js
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$(document).ready(function() {
$(".rules").hide();
$(".game1").hide();
$(".game2").hide();
$(".game3").hide();
$(".game4").hide();
$(".game").hide();
$(".audio").hide();
$(".ruleButton").click(function() {
$(".homePage").hide(1000);
$(".rules").fadeIn(1000);
});
$(".back").click(function() {
$(".rules").hide(1000);
$(".game").hide(1000);
$(".homePage").fadeIn(1000);
});
$(".gameButton").click(function() {
$(".homePage").hide(1000);
$(".game").fadeIn(1000);
});
$(".hide").click(function() {
$(".hide, .back").fadeOut(1000);
});
$(".goTGame").click(function() {
$(".rules").hide(1000);
$(".game").fadeIn(1000);
});
$(".gamei").click(function() {
$(".game").hide(1000);
$(".game1").fadeIn(1000);
});
$(".gameii").click(function() {
$(".game").hide(1000);
$(".game2").fadeIn(1000);
});
$(".gameiii").click(function() {
$(".game").hide(1000);
$(".game3").fadeIn(1000);
});
$(".gameiv").click(function() {
$(".game").hide(1000);
$(".game4").fadeIn(1000);
});
});
function Player(name) {
this.money = 15,
this.workers = 0,
this.name = name;
}
var rollDice = function() {
return Math.floor(Math.random()*6);
};
//make players
var player1 = new Player("#player1");
var player2 = new Player("player2");
var player3 = new Player("player3");
var player4 = new Player("player4");
var ai1 = new Player("AI1");
var ai2 = new Player("AI2");
var ai3 = new Player("AI3");
var playerList = [player1,player2,player3,player4,ai1,ai2,ai3];
var round = 0;
var winnerList = [];
var winner1;
var winner2;
var winner3;
//functions
var youBuyWorkers = function(pl) {
var max = Math.floor(pl.money/20);
var ask = Math.abs(Math.floor(prompt(pl.name + ", how many workers would you like to buy? The most you can is " + max,max)));
if (ask > max) {
alert("Sorry, you don't have enough money");
youBuyWorkers(pl);
} else if (isNaN(ask)) {
alert("Sorry, you didn't type in a number");
youBuyWorkers(pl);
} else {
pl.workers += ask;
pl.money -= ask*20;
alert(pl.name + " bought " + pl.workers + " workers");
}
};
var buyWorkers = function(ai) {
var max = Math.floor(ai.money/21);
ai.workers += max;
ai.money -= max*20;
alert(ai.name + " bought " + ai.workers + " workers");
};
var getMoneyW = function(ply) {
value = ply.workers * 5 + 5;
ply.money += value * (rollDice());
};
var getMoneyM = function(pl) {
getMoneyW(pl);
getMoneyW(pl);
getMoneyW(pl);
getMoneyW(pl);
alert(pl.name + " has " + pl.money);
pl.workers = 0;
};
var taxPayer = function() {
round += 1;
if (round == 6) {
alert("Tax day, everyone loses 10% of their money.");
var x = 6;
while (x > -1) {
var next = playerList[x];
next.money *= 0.9;
x = x - 1;
}
round = 0;
} else {
var left = 6 - round;
alert("There are " + left + " days till taxday");
}
};
var cWinner = function(round) {
for (var i = 0; i < playerList.length; i++) {
if (playerList[i].money >= 500000) {
winnerList.push(playerList[i]);
}
}
if (winnerList.length == 1) {
winner1 = winnerList[0];
round = function() {
alert(winner1.name + " won with " + winner1.money);
};
return false;
} else if (winnerList.length == 2) {
winner1 = winnerList[0];
winner2 = winnerList[1];
round = function() {
alert(winner1.name + " and " + winner2.name + " both won with over 500,000");
};
return false;
} else if (winnerList.length == 3) {
winner1 = winnerList[0];
winner2 = winnerList[1];
winner3 = winnerList[2];
round = function() {
alert(winner1.name + ", " + winner2.name + ", and " + winner3.name + " all won with over 500,000");
};
return false;
} else if (winnerList.length == 4) {
round = function() {
alert("Everybody won with over 500,000");
};
return false;
}
};
// var stats1 = function() {
// var moneyId = document.getElementById("money");
// var workersId = document.getElementById("workers");
// var nameId = document.getElementById("name");
// var getName = function(name) {
// nameId.innerHTML = "<span id='name'>Name: " + name + ",";
// };
// var getMoney = function(money) {
// moneyId.innerHTML = "<span id='money'>Money: $" + money + ",";
// };
// var getWorkers = function(workers) {
// workersId.innerHTML = "<span id='workers'>Workers: " + workers;
// };
// getName(player1.name);
// getMoney(player1.money);
// getWorkers(player1.workers);
// };
//begin round functions
var beginRound1 = function() {
if (player1.name === "#player1") {
player1.name = prompt("What is the first player's name?");
}
youBuyWorkers(player1);
buyWorkers(ai1);
buyWorkers(ai2);
buyWorkers(ai3);
getMoneyM(player1);
getMoneyM(ai1);
getMoneyM(ai2);
getMoneyM(ai3);
taxPayer();
cWinner(beginRound1);
};
var beginRound2 = function() {
if (player1.name === "#player1") {
player1.name = prompt("What is the first player's name?");
player2.name = prompt("What is the second player's name?");
}
youBuyWorkers(player1);
youBuyWorkers(player2);
buyWorkers(ai1);
buyWorkers(ai2);
getMoneyM(player1);
getMoneyM(player2);
getMoneyM(ai1);
getMoneyM(ai2);
taxPayer();
cWinner(beginRound2);
};
var beginRound3 = function() {
if (player1.name === "#player1") {
player1.name = prompt("What is the first player's name?");
player2.name = prompt("What is the second player's name?");
player3.name = prompt("What is the third player's name?");
}
youBuyWorkers(player1);
youBuyWorkers(player2);
youBuyWorkers(player3);
buyWorkers(ai1);
getMoneyM(player1);
getMoneyM(player2);
getMoneyM(player3);
getMoneyM(ai1);
taxPayer();
cWinner(beginRound3);
};
var beginRound4 = function() {
if (player1.name === "#player1") {
player1.name = prompt("What is the first player's name?");
player2.name = prompt("What is the second player's name?");
player3.name = prompt("What is the third player's name?");
player4.name = prompt("What is the fourth player's name?");
}
youBuyWorkers(player1);
youBuyWorkers(player2);
youBuyWorkers(player3);
youBuyWorkers(player4);
getMoneyM(player1);
getMoneyM(player2);
getMoneyM(player3);
getMoneyM(player4);
taxPayer();
cWinner(beginRound4);
};
var clicks = 0;
var play = function() {
document.getElementById("audio").innerHTML = "<audio style='display:none;' controls autoplay loop='loop' class='audio'><source src='Laser Groove.mp3' type='audio/mpeg'>Your browser does not support the audio element. Please switch to another brower to listen to the music.</audio>";
clicks = clicks + 1;
if(clicks === 2) {
document.getElementById("audio").innerHTML = "#";
clicks = 0;
}
};