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void_shader.tres
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[gd_resource type="VisualShader" load_steps=17 format=3 uid="uid://x2u0hww0m8ge"]
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_mlala"]
default_input_values = [0, 0.0, 1, 0.1]
[sub_resource type="VisualShaderNodeStep" id="VisualShaderNodeStep_my3rd"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
expanded_output_ports = [0]
op_type = 5
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_gknvb"]
parameter_name = "LightColor"
default_value_enabled = true
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_udcvp"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0.5, 0.5, 0.5, 0.5)]
op_type = 5
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_wk6vs"]
parameter_name = "Strength"
default_value_enabled = true
default_value = 2.0
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_j0jws"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_egjrh"]
operator = 2
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_fvd7y"]
function = 0
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_fyt0d"]
parameter_name = "ColorParameter"
default_value_enabled = true
default_value = Color(0.226707, 0.226707, 0.226707, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rqqha"]
noise_type = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_namgt"]
noise = SubResource("FastNoiseLite_rqqha")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_aax81"]
expanded_output_ports = [0]
texture = SubResource("NoiseTexture2D_namgt")
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_fk2d8"]
input_name = "time"
[sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_x2000"]
default_input_values = [1, -1.0, 2, 1.0, 3, 0.0, 4, 1.0]
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_dxmn6"]
parameter_name = "FloatParameter"
default_value_enabled = true
default_value = -0.12
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4yryr"]
operator = 2
[resource]
resource_local_to_scene = true
code = "shader_type spatial;
render_mode blend_add, depth_draw_always, cull_front, diffuse_lambert, specular_schlick_ggx;
uniform vec4 ColorParameter : source_color = vec4(0.226707, 0.226707, 0.226707, 1.000000);
uniform sampler2D tex_frg_4;
uniform float Strength = 2;
uniform vec4 LightColor : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
uniform float FloatParameter = -0.11999999731779;
void fragment() {
// ColorParameter:18
vec4 n_out18p0 = ColorParameter;
// Texture2D:4
vec4 n_out4p0 = texture(tex_frg_4, UV);
// FloatParameter:14
float n_out14p0 = Strength;
// VectorCompose:15
vec3 n_out15p0 = vec3(n_out14p0, n_out14p0, n_out14p0);
// ColorParameter:12
vec4 n_out12p0 = LightColor;
// FloatParameter:8
float n_out8p0 = FloatParameter;
// FloatOp:10
float n_in10p1 = 0.10000;
float n_out10p0 = n_out8p0 + n_in10p1;
// Mix:13
vec4 n_in13p0 = vec4(0.00000, 0.00000, 0.00000, 0.00000);
vec4 n_out13p0 = mix(n_in13p0, n_out12p0, vec4(n_out10p0));
// Step:11
vec4 n_out11p0 = step(n_out4p0, n_out13p0);
// VectorOp:16
vec3 n_out16p0 = n_out15p0 * vec3(n_out11p0.xyz);
// Output:0
ALBEDO = vec3(n_out18p0.xyz);
ALPHA = n_out4p0.x;
EMISSION = n_out16p0;
ALPHA_SCISSOR_THRESHOLD = n_out8p0;
}
"
modes/blend = 1
modes/depth_draw = 1
modes/cull = 1
nodes/fragment/0/position = Vector2(940, 140)
nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_aax81")
nodes/fragment/4/position = Vector2(-240, 20)
nodes/fragment/5/node = SubResource("VisualShaderNodeInput_fk2d8")
nodes/fragment/5/position = Vector2(-1360, 940)
nodes/fragment/7/node = SubResource("VisualShaderNodeRemap_x2000")
nodes/fragment/7/position = Vector2(-540, 940)
nodes/fragment/8/node = SubResource("VisualShaderNodeFloatParameter_dxmn6")
nodes/fragment/8/position = Vector2(-1320, 640)
nodes/fragment/9/node = SubResource("VisualShaderNodeFloatOp_4yryr")
nodes/fragment/9/position = Vector2(-940, 760)
nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_mlala")
nodes/fragment/10/position = Vector2(-320, 340)
nodes/fragment/11/node = SubResource("VisualShaderNodeStep_my3rd")
nodes/fragment/11/position = Vector2(120, 400)
nodes/fragment/12/node = SubResource("VisualShaderNodeColorParameter_gknvb")
nodes/fragment/12/position = Vector2(-720, 280)
nodes/fragment/13/node = SubResource("VisualShaderNodeMix_udcvp")
nodes/fragment/13/position = Vector2(-140, 500)
nodes/fragment/14/node = SubResource("VisualShaderNodeFloatParameter_wk6vs")
nodes/fragment/14/position = Vector2(160, 600)
nodes/fragment/15/node = SubResource("VisualShaderNodeVectorCompose_j0jws")
nodes/fragment/15/position = Vector2(480, 520)
nodes/fragment/16/node = SubResource("VisualShaderNodeVectorOp_egjrh")
nodes/fragment/16/position = Vector2(640, 280)
nodes/fragment/17/node = SubResource("VisualShaderNodeFloatFunc_fvd7y")
nodes/fragment/17/position = Vector2(-760, 780)
nodes/fragment/18/node = SubResource("VisualShaderNodeColorParameter_fyt0d")
nodes/fragment/18/position = Vector2(345.116, -131.994)
nodes/fragment/connections = PackedInt32Array(4, 0, 0, 1, 8, 0, 9, 0, 5, 0, 9, 1, 12, 0, 13, 1, 10, 0, 13, 2, 13, 0, 11, 1, 14, 0, 15, 0, 14, 0, 15, 1, 14, 0, 15, 2, 15, 0, 16, 0, 11, 0, 16, 1, 16, 0, 0, 5, 9, 0, 17, 0, 17, 0, 7, 0, 8, 0, 10, 0, 8, 0, 0, 19, 18, 0, 0, 0, 4, 0, 11, 0)