From 17a8d106c5e3b3ff08047b7cebe81aac4b060e6f Mon Sep 17 00:00:00 2001 From: Andrew-64 <31630789+Andrew-64@users.noreply.github.com> Date: Thu, 14 Oct 2021 18:02:22 -0700 Subject: [PATCH] Reduced Power Up score required for A and S rank in Endless Mode --- Dungeon Stars/Assets/Scripts/Summary.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Dungeon Stars/Assets/Scripts/Summary.cs b/Dungeon Stars/Assets/Scripts/Summary.cs index 1e903226..8ca6dd29 100644 --- a/Dungeon Stars/Assets/Scripts/Summary.cs +++ b/Dungeon Stars/Assets/Scripts/Summary.cs @@ -271,14 +271,14 @@ public void GetRankingEndless() /* *********************** * Criteria for S rank * Enemies Killed: >= 1000 - * Power Ups Collected >= 90 + * Power Ups Collected >= 75 * Difficulty Reached > 30 * Final Score >= 4,000,000 * * *********************** * Criteria for A Rank * Enemies Killed: >= 800 - * Power Ups Collected >= 70 + * Power Ups Collected >= 60 * Difficulty Reached > 24 * Final Score >= 3,500,000 * @@ -326,13 +326,13 @@ public void GetRankingEndless() rank++; // A Rank if (OmniController.omniController.enemiesKilled >= 800 && - OmniController.omniController.powerUpsCollected >= 70 && + OmniController.omniController.powerUpsCollected >= 60 && OmniController.omniController.finalDifficultyLevel > 24 && trueScore >= 3000000) rank++; // S Rank if (OmniController.omniController.enemiesKilled >= 1000 && - OmniController.omniController.powerUpsCollected >= 90 && + OmniController.omniController.powerUpsCollected >= 75 && OmniController.omniController.finalDifficultyLevel > 30 && trueScore >= 4000000) rank++;