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button_box.cpp
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#include <HID-Project.h>
#include <Adafruit_NeoPixel.h>
#define NEOPIXEL_PIN 13
#define NEOPIXEL_COUNT 96
#define GROUP1_EN A5
#define GROUP2_EN A4
#define PRINT false //enable / disaable serial printing
Adafruit_NeoPixel strip(NEOPIXEL_COUNT, NEOPIXEL_PIN, NEO_GRB + NEO_KHZ800);
int buttonsRaw[20]; //raw button input in disorganized order
int orderedButtons[20]; //ordered buttons
//final states that are reported over USB
int finalButtons[20] = {
0, 0, 0, 0, 0, 0, //reef
0, 0, 0, 0, //level
0, 0, //pole
0, 0, //source
0, 0, 0, 0, //misc
0, //go
0 //climb
};
//debugging map to display names of buttons along with their value
const char* orderedButtonMap[] = {
"Reef1", "Reef2", "Reef3", "Reef4", "Reef5", "Reef6", "Level1", "Level2", "Level3", "Level4", "LeftPole", "RightPole", "LeftSource", "RightSource", "MISC1", "MISC2", "MISC3", "MISC4", "Go", "ClimbMode"
};
//orders the buttons into the desired order. specifies the index of each button in buttonsRaw in order
const int buttonOrder[20] = {
9, 0, 1, 2, 3, 19, 7, 6, 5, 4, 16,
17, 15, 8, 11, 12, 13, 14, 18, 10
};
const int buttonLightOrigin[20] = {
48, 42, 36, 30, 60, 54, //reef
6, 12, 18, 24, //level
72, 84, //pole
66, 90, //source
-1, -1, -1, -1, //misc is neglected
78, //go
-1 //climb is neglected
};
int fancyGo = 0;
void setup() {
for (int i = 2; i <= 11; i++) {
pinMode(i, INPUT_PULLUP);
}
pinMode(GROUP1_EN, OUTPUT);
pinMode(GROUP2_EN, OUTPUT);
digitalWrite(GROUP1_EN, LOW);
digitalWrite(GROUP2_EN, LOW);
if (PRINT) {
Serial.begin(9600);
}
else {
Gamepad.begin();
}
strip.begin();
strip.show();
}
void loop() {
readButtons();
orderButtons();
if (PRINT) {
Serial.println(" ");
}
getFinals();
pixelRoutine();
if (!PRINT) {
send();
}
// if (PRINT) {
// for (int i = 0; i <= 5; i++) {
// Serial.println(" ");
// }
// }
if (PRINT) {
delay(10);
}
else {
delay(10);
}
}
//read the raw state of the buttons through the multiplexer
void readButtons() {
digitalWrite(GROUP1_EN, HIGH);
delayMicroseconds(10);
for (int i = 0; i <= 9; i++) {
buttonsRaw[i] = digitalRead(i + 2);
}
digitalWrite(GROUP1_EN, LOW);
delayMicroseconds(10);
digitalWrite(GROUP2_EN, HIGH);
delayMicroseconds(10);
for (int i = 0; i <= 9; i++) {
buttonsRaw[i + 10] = digitalRead(i + 2);
}
digitalWrite(GROUP2_EN, LOW);
// for (int i = 0; i <= 9; i++) {
// buttonsRaw[i+10] = 1;
// }
if (PRINT) {
for (int i = 0; i <= 19; i++) {
Serial.print(buttonsRaw[i]);
Serial.print(" ");
}
Serial.println(" ");
}
}
//order the state of the buttons into the orderedButtons list
void orderButtons() {
for (int i = 0; i <= 19; i++) {
orderedButtons[i] = 1 - buttonsRaw[buttonOrder[i]];
// if (PRINT) {
// Serial.print(orderedButtonMap[i]);
// Serial.print(": ");
// Serial.print(orderedButtons[i]);
// Serial.print(" ");
// }
}
}
void getFinals() {
//deal with reef
if (orderedButtons[14]) {
for (int i = 0; i <= 5; i++) {
if (orderedButtons[i] == 1) {
for (int j = 0; j <= 5; j++) {
finalButtons[j] = 0;
}
finalButtons[i] = 1;
finalButtons[12] = 0;
finalButtons[13] = 0;
}
}
}
//deal with level
for (int i = 6; i <= 9; i++) {
if (orderedButtons[i] == 1) {
for (int j = 6; j <= 9; j++) {
finalButtons[j] = 0;
}
finalButtons[i] = 1;
finalButtons[12] = 0;
finalButtons[13] = 0;
}
}
//deal with left-right pole
for (int i = 10; i <= 11; i++) {
if (orderedButtons[i] == 1) {
for (int j = 10; j <= 11; j++) {
finalButtons[j] = 0;
}
finalButtons[i] = 1;
finalButtons[12] = 0;
finalButtons[13] = 0;
}
}
//deal with left-right source
for (int i = 12; i <= 13; i++) {
if (orderedButtons[i] == 1) {
for (int j = 12; j <= 13; j++) {
finalButtons[j] = 0;
}
finalButtons[i] = 1;
for (int j = 0; j <= 11; j++) {
finalButtons[j] = 0;
}
}
}
//deal with MISC buttons
for (int i = 14; i <= 17; i++) {
finalButtons[i] = orderedButtons[i];
}
if (!finalButtons[14]) {
for (int i = 0; i <= 5; i++) {
finalButtons[i] = 0;
}
finalButtons[10] = 0;
finalButtons[11] = 0;
finalButtons[12] = 0;
finalButtons[13] = 0;
}
if (!finalButtons[15]) {
for (int i = 6; i <= 9; i++) {
finalButtons[i] = 0;
}
}
if (!finalButtons[16] && !finalButtons[17]) {
for (int i = 0; i <= 13; i++) {
finalButtons[i] = 0;
}
}
//deal with climb
finalButtons[19] = orderedButtons[19];
// go
float pulse = ((sin(millis() * 0.05) + 1) / 4) + 0.5;
buttonLight(18, 0, 0, 0);
if (finalButtons[16]) {
if (finalButtons[14]) {
if (contains(finalButtons, 0, 10, 1) || contains(finalButtons, 12, 14, 1)){
if (contains(finalButtons, 10, 12, 1)) {
if (contains(finalButtons, 0, 6, 1)) {
finalButtons[18] = orderedButtons[18];
buttonLight(18, 10 * pulse, 10 * pulse, 10 * pulse);
}
}
else {
finalButtons[18] = orderedButtons[18];
buttonLight(18, 10 * pulse, 10 * pulse, 10 * pulse);
}
}
}
else {
if (contains(finalButtons, 6, 10, 1)) {
if (!contains(finalButtons, 0, 6, 1) && !contains(finalButtons, 10, 14, 1)) {
finalButtons[18] = orderedButtons[18];
buttonLight(18, 10 * pulse, 10 * pulse, 10 * pulse);
}
}
}
}
//finalButtons[18] = orderedButtons[18]; //temporary, comment out above. allows all inputs
// //print results
// if (PRINT) {
// for (int i = 0; i <= 19; i++) {
// Serial.print(orderedButtonMap[i]);
// Serial.print(": ");
// Serial.print(finalButtons[i]);
// Serial.print(" ");
// }
// }
}
//send over usb
void send() {
uint32_t buttonMask = 0;
for (int i = 0; i <= 19; i++) {
if (finalButtons[i] == 1) {
buttonMask |= (1UL << i);
}
}
Gamepad.buttons(buttonMask); // Send button states
Gamepad.write();
}
void pixelRoutine() {
float pulse = ((sin(millis() * 0.01) + 1) / 4) + 0.5;
//spartan logo
strip.setPixelColor(0, finalButtons[19] * 255 * pulse, 0, (255 - (finalButtons[19] * 255)) * pulse);
strip.setPixelColor(1, finalButtons[19] * 255 * pulse, 0, (255 - (finalButtons[19] * 255)) * pulse);
//MISC switches
for (int i = 2; i <= 5; i++) {
strip.setPixelColor(i, (1 - finalButtons[i + 12]) * 25 * pulse, finalButtons[i + 12] * 25 * pulse, 0);
}
//level
for (int i = 6; i <= 9; i++) {
buttonLight(i, 0, finalButtons[i] * 255 * pulse, 0);
if (!finalButtons[i]) {
buttonLight(i, 0, finalButtons[15] * 10 * pulse * finalButtons[16], 0);
}
}
//Reef
for (int i = 0; i <= 5; i++) {
buttonLight(i, 0, 0, finalButtons[i] * 255 * pulse);
if (!finalButtons[i]) {
buttonLight(i, 0, 0, finalButtons[14] * 10 * pulse * finalButtons[16]);
}
}
//Source
for (int i = 12; i <= 13; i++) {
buttonLight(i, finalButtons[i] * 100 * pulse, 0, finalButtons[i] * 150 * pulse);
if (!finalButtons[i]) {
buttonLight(i, finalButtons[14] * 7 * pulse * finalButtons[16], 0, finalButtons[14] * 10 * pulse * finalButtons[16]);
}
}
//Pole
for (int i = 10; i <= 11; i++) {
buttonLight(i, finalButtons[i] * 255 * pulse, finalButtons[i] * 50 * pulse, 0);
if (!finalButtons[i]) {
buttonLight(i, finalButtons[14] * 10 * pulse * finalButtons[16], finalButtons[14] * 3 * pulse * finalButtons[16], 0);
}
}
if (finalButtons[18]) {
fancyGo = 25;
}
if (fancyGo > 0) {
fancyGo--;
int brightness = fancyGo * 5;
buttonLight(18, brightness, brightness, brightness);
if (fancyGo > 20) {
buttonLight(12, 50, 50, 50);
buttonLight(13, 50, 50, 50);
}
else if (fancyGo > 15) {
buttonLight(10, 40, 40, 40);
buttonLight(11, 40, 40, 40);
buttonLight(6, 40, 40, 40);
strip.setPixelColor(5, 25, 25, 25);
finalButtons[10] = 0;
finalButtons[11] = 0;
finalButtons[6] = 0;
finalButtons[12] = 0;
finalButtons[13] = 0;
}
else if (fancyGo > 10) {
buttonLight(0, 30, 30, 30);
buttonLight(5, 30, 30, 30);
buttonLight(7, 30, 30, 30);
strip.setPixelColor(4, 25, 25, 25);
strip.setPixelColor(3, 25, 25, 25);
finalButtons[0] = 0;
finalButtons[5] = 0;
finalButtons[7] = 0;
}
else if (fancyGo > 5) {
buttonLight(1, 20, 20, 20);
buttonLight(4, 20, 20, 20);
buttonLight(8, 20, 20, 20);
strip.setPixelColor(0, 100, 100, 100);
strip.setPixelColor(1, 100, 100, 100);
strip.setPixelColor(2, 25, 25, 25);
finalButtons[1] = 0;
finalButtons[4] = 0;
finalButtons[8] = 0;
}
else {
buttonLight(2, 10, 10, 10);
buttonLight(3, 10, 10, 10);
buttonLight(9, 10, 10, 10);
finalButtons[2] = 0;
finalButtons[3] = 0;
finalButtons[9] = 0;
}
}
strip.show();
}
//custom functions below
int mod(int a, int b) {
return (a % b + b) % b; // Ensures result is always positive
}
bool contains(int arr[], int startIndex, int size, int target) {
for (int i = startIndex; i < size; i++) {
if (arr[i] == target) {
return true; // Found the value
}
}
return false; // Not found
}
void buttonLight(int button, int r, int g, int b) {
for (int i = 0; i <= 5; i++) {
strip.setPixelColor(i + buttonLightOrigin[button], r, g, b);
}
}