-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathcua_so.py
373 lines (340 loc) · 18.3 KB
/
cua_so.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
import pygame
from geopy.geocoders import Nominatim
from geopy.distance import geodesic
import math
geolocator = Nominatim(user_agent="MyApp")
pygame.init()
# Create Screen
x_screen = 1000
y_screen = 800
screen = pygame.display.set_mode((x_screen, y_screen))
location_color = (255, 51, 153)
background_color = (255, 255, 255)
true_color = (0, 204, 0)
false_color = (255, 0, 0)
# Title of screen
pygame.display.set_caption("Wero - Wordle")
# Text title
text_size_1 = 30
text_size_2 = 15
font_1 = pygame.font.SysFont("Times New Roman", text_size_1, bold=True)
font_2 = pygame.font.SysFont("Times New Roman", text_size_2, bold=True)
x_namegame = (x_screen // 2)
y_namegame = 0
wordle = font_1.render('Wordle', True, (0, 0, 0))
vietnam = font_1.render('VietNam', True, (255, 51, 153))
# running game
game_location = 'Can Tho'
# guess_location = 'Lang Son'
fps = 60
timer = pygame.time.Clock()
def draw_checking_distance():
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 10, 100, 40), 2, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 240, y_screen // 16 + 10, 100, 40), 2, 5)
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 30), 20, 5)
# pygame.draw.line(screen, location_color, (x_screen// 2 + 405, y_screen//16 + 100), (x_screen// 2 + 420, y_screen//16 + 100), 4)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 80, 100, 40), 2, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 240, y_screen // 16 + 80, 100, 40), 2, 5)
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 100), 20, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 150, 100, 40), 2, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 240, y_screen // 16 + 150, 100, 40), 2, 5)
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 170), 20, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 220, 100, 40), 2, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 240, y_screen // 16 + 220, 100, 40), 2, 5)
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 240), 20, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 290, 100, 40), 2, 5)
pygame.draw.rect(screen, location_color, pygame.Rect(x_screen // 2 + 240, y_screen // 16 + 290, 100, 40), 2, 5)
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 310), 20, 5)
# calculate distances of 5 places
def checking_distance_1(game_location, guess_location, distance=0):
# calculate distance
guess = guess_location
location_1 = geolocator.geocode(guess)
location_2 = geolocator.geocode(game_location)
loc1 = (location_1.latitude, location_1.longitude)
loc2 = (location_2.latitude, location_2.longitude)
dis = str(int(geodesic(loc1, loc2).km))
guess1 = font_2.render(guess, True, (255, 51, 153))
distance = font_2.render(dis, True, (255, 51, 153))
screen.blit(guess1, guess1.get_rect(center=(x_screen // 2 + 150, y_screen // 16 + 30)))
screen.blit(distance, distance.get_rect(center=(x_screen // 2 + 290, y_screen // 16 + 30)))
if dis == '0':
pygame.draw.rect(screen, true_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 10, 100, 40), 2, 5)
else:
pygame.draw.rect(screen, false_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 10, 100, 40), 2, 5)
# calculate compass direction
alpha_1 = loc1[1] * (math.pi / 180)
alpha_2 = loc2[1] * math.pi / 180
phi_1 = loc1[0] * math.pi / 180
phi_2 = loc2[0] * math.pi / 180
delta_alpha = (alpha_2 - alpha_1)
y = math.sin(delta_alpha) * math.cos(phi_2)
x = math.cos(phi_1) * math.sin(phi_2) - math.sin(phi_1) * math.cos(phi_2) * math.cos(delta_alpha)
angle = math.atan2(y, x)
bearing = int((angle * 180 / math.pi + 360) % 360)
if '0' == dis:
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 30), 5, 5)
elif 0 <= bearing < 90:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 30),
(x_screen // 2 + 405, y_screen // 16 + 15), 4)
elif 90 <= bearing < 180:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 30),
(x_screen // 2 + 420, y_screen // 16 + 30), 4)
elif 180 <= bearing < 270:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 30),
(x_screen // 2 + 405, y_screen // 16 + 45), 4)
elif 270 <= bearing < 360:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 45),
(x_screen // 2 + 390, y_screen // 16 + 30), 4)
print(dis)
print(bearing)
def checking_distance_2(game_location, guess_location, distance=0):
guess = guess_location
location_1 = geolocator.geocode(guess)
location_2 = geolocator.geocode(game_location)
loc1 = (location_1.latitude, location_1.longitude)
loc2 = (location_2.latitude, location_2.longitude)
dis = str(int(geodesic(loc1, loc2).km))
guess1 = font_2.render(guess, True, (255, 51, 153))
distance = font_2.render(dis, True, (255, 51, 153))
screen.blit(guess1, guess1.get_rect(center=(x_screen // 2 + 150, y_screen // 16 + 100)))
screen.blit(distance, distance.get_rect(center=(x_screen // 2 + 290, y_screen // 16 + 100)))
if dis == '0':
pygame.draw.rect(screen, true_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 80, 100, 40), 2, 5)
else:
pygame.draw.rect(screen, false_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 80, 100, 40), 2, 5)
alpha_1 = loc1[1] * (math.pi / 180)
alpha_2 = loc2[1] * math.pi / 180
phi_1 = loc1[0] * math.pi / 180
phi_2 = loc2[0] * math.pi / 180
delta_alpha = (alpha_2 - alpha_1)
y = math.sin(delta_alpha) * math.cos(phi_2)
x = math.cos(phi_1) * math.sin(phi_2) - math.sin(phi_1) * math.cos(phi_2) * math.cos(delta_alpha)
angle = math.atan2(y, x)
bearing = int((angle * 180 / math.pi + 360) % 360)
if '0' == dis:
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 100), 5, 5)
elif 0 <= bearing < 90:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 100),
(x_screen // 2 + 405, y_screen // 16 + 85), 4)
elif 90 <= bearing < 180:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 100),
(x_screen // 2 + 420, y_screen // 16 + 100), 4)
elif 180 <= bearing < 270:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 100),
(x_screen // 2 + 405, y_screen // 16 + 115), 4)
elif 270 <= bearing < 360:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 115),
(x_screen // 2 + 390, y_screen // 16 + 100), 4)
print(dis)
def checking_distance_3(game_location, guess_location, distance=0):
guess = guess_location
location_1 = geolocator.geocode(guess)
location_2 = geolocator.geocode(game_location)
loc1 = (location_1.latitude, location_1.longitude)
loc2 = (location_2.latitude, location_2.longitude)
dis = str(int(geodesic(loc1, loc2).km))
guess1 = font_2.render(guess, True, (255, 51, 153))
distance = font_2.render(dis, True, (255, 51, 153))
screen.blit(guess1, guess1.get_rect(center=(x_screen // 2 + 150, y_screen // 16 + 170)))
screen.blit(distance, distance.get_rect(center=(x_screen // 2 + 290, y_screen // 16 + 170)))
if dis == '0':
pygame.draw.rect(screen, true_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 150, 100, 40), 2, 5)
else:
pygame.draw.rect(screen, false_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 150, 100, 40), 2, 5)
alpha_1 = loc1[1] * (math.pi / 180)
alpha_2 = loc2[1] * math.pi / 180
phi_1 = loc1[0] * math.pi / 180
phi_2 = loc2[0] * math.pi / 180
delta_alpha = (alpha_2 - alpha_1)
y = math.sin(delta_alpha) * math.cos(phi_2)
x = math.cos(phi_1) * math.sin(phi_2) - math.sin(phi_1) * math.cos(phi_2) * math.cos(delta_alpha)
angle = math.atan2(y, x)
bearing = int((angle * 180 / math.pi + 360) % 360)
if '0' == dis:
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 170), 5, 5)
elif 0 <= bearing < 90:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 170),
(x_screen // 2 + 405, y_screen // 16 + 155), 4)
elif 90 <= bearing < 180:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 170),
(x_screen // 2 + 420, y_screen // 16 + 170), 4)
elif 180 <= bearing < 270:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 170),
(x_screen // 2 + 405, y_screen // 16 + 185), 4)
elif 270 <= bearing < 360:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 185),
(x_screen // 2 + 390, y_screen // 16 + 170), 4)
print(dis)
def checking_distance_4(game_location, guess_location, distance=0):
guess = guess_location
location_1 = geolocator.geocode(guess)
location_2 = geolocator.geocode(game_location)
loc1 = (location_1.latitude, location_1.longitude)
loc2 = (location_2.latitude, location_2.longitude)
dis = str(int(geodesic(loc1, loc2).km))
guess1 = font_2.render(guess, True, (255, 51, 153))
distance = font_2.render(dis, True, (255, 51, 153))
screen.blit(guess1, guess1.get_rect(center=(x_screen // 2 + 150, y_screen // 16 + 240)))
screen.blit(distance, distance.get_rect(center=(x_screen // 2 + 290, y_screen // 16 + 240)))
if dis == '0':
pygame.draw.rect(screen, true_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 220, 100, 40), 2, 5)
else:
pygame.draw.rect(screen, false_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 220, 100, 40), 2, 5)
alpha_1 = loc1[1] * (math.pi / 180)
alpha_2 = loc2[1] * math.pi / 180
phi_1 = loc1[0] * math.pi / 180
phi_2 = loc2[0] * math.pi / 180
delta_alpha = (alpha_2 - alpha_1)
y = math.sin(delta_alpha) * math.cos(phi_2)
x = math.cos(phi_1) * math.sin(phi_2) - math.sin(phi_1) * math.cos(phi_2) * math.cos(delta_alpha)
angle = math.atan2(y, x)
bearing = int((angle * 180 / math.pi + 360) % 360)
if '0' == dis:
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 240), 5, 5)
elif 0 <= bearing < 90:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 240),
(x_screen // 2 + 405, y_screen // 16 + 225), 4)
elif 90 <= bearing < 180:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 240),
(x_screen // 2 + 420, y_screen // 16 + 240), 4)
elif 180 <= bearing < 270:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 240),
(x_screen // 2 + 405, y_screen // 16 + 255), 4)
elif 270 <= bearing < 360:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 255),
(x_screen // 2 + 390, y_screen // 16 + 240), 4)
print(dis)
def checking_distance_5(game_location, guess_location, distance=0):
guess = guess_location
location_1 = geolocator.geocode(guess)
location_2 = geolocator.geocode(game_location)
loc1 = (location_1.latitude, location_1.longitude)
loc2 = (location_2.latitude, location_2.longitude)
dis = str(int(geodesic(loc1, loc2).km))
guess1 = font_2.render(guess, True, (255, 51, 153))
distance = font_2.render(dis, True, (255, 51, 153))
screen.blit(guess1, guess1.get_rect(center=(x_screen // 2 + 150, y_screen // 16 + 310)))
screen.blit(distance, distance.get_rect(center=(x_screen // 2 + 290, y_screen // 16 + 310)))
if dis == '0':
pygame.draw.rect(screen, true_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 290, 100, 40), 2, 5)
else:
pygame.draw.rect(screen, false_color, pygame.Rect(x_screen // 2 + 100, y_screen // 16 + 290, 100, 40), 2, 5)
alpha_1 = loc1[1] * (math.pi / 180)
alpha_2 = loc2[1] * math.pi / 180
phi_1 = loc1[0] * math.pi / 180
phi_2 = loc2[0] * math.pi / 180
delta_alpha = (alpha_2 - alpha_1)
y = math.sin(delta_alpha) * math.cos(phi_2)
x = math.cos(phi_1) * math.sin(phi_2) - math.sin(phi_1) * math.cos(phi_2) * math.cos(delta_alpha)
angle = math.atan2(y, x)
bearing = int((angle * 180 / math.pi + 360) % 360)
if '0' == dis:
pygame.draw.circle(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 310), 5, 5)
elif 0 <= bearing < 90:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 310),
(x_screen // 2 + 405, y_screen // 16 + 295), 4)
elif 90 <= bearing < 180:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 310),
(x_screen // 2 + 420, y_screen // 16 + 310), 4)
elif 180 <= bearing < 270:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 310),
(x_screen // 2 + 405, y_screen // 16 + 325), 4)
elif 270 <= bearing < 360:
pygame.draw.line(screen, location_color, (x_screen // 2 + 405, y_screen // 16 + 325),
(x_screen // 2 + 390, y_screen // 16 + 310), 4)
print(dis)
# def checking_distance(x, game_location, guess_location, distance = 0):
# guess_1 = ''
# guess_2 = ''
# guess_3 = ''
# guess_4 = ''
# guess_5 = ''
# dis_1 = ''
# dis_2 = ''
# if x == 1:
# guess_1 = guess_location
# location_1 = geolocator.geocode(game_location)
# location_2 = geolocator.geocode(guess_1)
# loc1 = (location_1.latitude, location_1.longitude)
# loc2 = (location_2.latitude, location_2.longitude)
# dis_1 = str(int(geodesic(loc1, loc2).km))
# guess1 = font_2.render(guess_1, True, (255, 51, 153))
# distance_1 = font_2.render(dis_1, True, (255, 51, 153))
# screen.blit(guess1, guess1.get_rect(center = (x_screen// 2 + 150, y_screen//16 + 30)))
# screen.blit(distance_1, distance_1.get_rect(center = (x_screen// 2 + 290, y_screen//16 + 30)))
# print(dis_1)
# if x == 2:
# guess_2 = guess_location
#
# location_1 = geolocator.geocode(game_location)
# location_2 = geolocator.geocode(guess_2)
# loc1 = (location_1.latitude, location_1.longitude)
# loc2 = (location_2.latitude, location_2.longitude)
# dis_2 = str(int(geodesic(loc1, loc2).km))
#
# screen.blit(guess1, guess1.get_rect(center = (x_screen// 2 + 150, y_screen//16 + 30)))
# screen.blit(distance_1, distance_1.get_rect(center = (x_screen// 2 + 290, y_screen//16 + 30)))
# print(dis_1)
#
# guess2 = font_2.render(guess_2, True, (255, 51, 153))
# distance_2 = font_2.render(dis_2, True, (255, 51, 153))
# screen.blit(guess2, guess2.get_rect(center = (x_screen// 2 + 150, y_screen//16 + 100)))
# screen.blit(distance_2, distance_2.get_rect(center = (x_screen// 2 + 290, y_screen//16 + 100)))
# print(dis_2)
def getting_guess():
guess = str(input('doan dia diem: '))
return guess
x = 1
exit = False
guess_1 = ''
guess_2 = ''
guess_3 = ''
guess_4 = ''
guess_5 = ''
guess_6 = ''
while not exit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit = True
timer.tick(fps)
screen.fill(background_color)
screen.blit(wordle, wordle.get_rect(center=(x_namegame - 55, 20)))
screen.blit(vietnam, vietnam.get_rect(center=(x_namegame + 55, 20)))
draw_checking_distance()
print(x)
if x == 1:
guess_1 = getting_guess()
checking_distance_1(guess_location=guess_1, game_location=game_location)
if x == 2:
guess_2 = getting_guess()
checking_distance_1(guess_location=guess_1, game_location=game_location)
checking_distance_2(guess_location=guess_2, game_location=game_location)
if x == 3:
guess_3 = getting_guess()
checking_distance_1(guess_location=guess_1, game_location=game_location)
checking_distance_2(guess_location=guess_2, game_location=game_location)
checking_distance_3(guess_location=guess_3, game_location=game_location)
if x == 4:
guess_4 = getting_guess()
checking_distance_1(guess_location=guess_1, game_location=game_location)
checking_distance_2(guess_location=guess_2, game_location=game_location)
checking_distance_3(guess_location=guess_3, game_location=game_location)
checking_distance_4(guess_location=guess_4, game_location=game_location)
if x == 5:
guess_5 = getting_guess()
checking_distance_1(guess_location=guess_1, game_location=game_location)
checking_distance_2(guess_location=guess_2, game_location=game_location)
checking_distance_3(guess_location=guess_3, game_location=game_location)
checking_distance_4(guess_location=guess_4, game_location=game_location)
checking_distance_5(guess_location=guess_5, game_location=game_location)
if x == 6:
guess_6 = getting_guess()
pygame.display.update()
pygame.display.flip()
x += 1
# checking_distance(x, game_location, guess_location)
# if x == 1:
# guess_location = str(input())
# checking_distance(x, game_location, guess_location)
pygame.quit()