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Fire.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class Fire : MonoBehaviour
{
public Transform firePoint;
public GameObject bulletPrefab;
PhotonView photonView;
Vector2 prevPos; //pos of first touch, if same in next update then it is a tap
private void Awake()
{
photonView = GetComponent<PhotonView>();
photonView.ObservedComponents.Add(this);
if (!photonView.IsMine)
{
enabled = false;
}
}
void Update()
{
if (photonView.IsMine) {
if (Input.GetTouch(0).phase == TouchPhase.Ended)
{
Shoot();
}
else if (Input.GetTouch(0).phase == TouchPhase.Began )
{
}
}
}
//Method for firing weapon
void Shoot()
{
Instantiate(bulletPrefab,firePoint.position,firePoint.rotation);
}
}