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draw.h
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void draw_full_line (
const struct frame frame,
const int y,
const color write
) {
#ifndef RELEASE
assert(in_frame(frame, y, 0));
#endif
color *location = frame_pos(frame, y, 0);
for (unsigned int i = 0; i < frame.cols; i++) {
location[i] = write;
}
}
void draw_full_column (
const struct frame frame,
const int x,
const color write
) {
#ifndef RELEASE
assert(in_frame(frame, 0, x));
#endif
color *location = frame_pos(frame, 0, x);
for (unsigned int y = 0; y < frame.rows; y++) {
location[y*frame.skip] = write;
}
}
void draw_line(
const struct frame frame,
const int y, const int startx,
const int endx,
const color write
) {
#ifndef RELEASE
assert(in_frame(frame, y, startx));
assert(in_frame(frame, y, endx));
#endif
color *location = frame_pos(frame, y, 0);
for (int x = startx; x < endx; x++) {
location[x] = write;
}
}
void draw_column(
const struct frame frame,
const int x, const int starty,
const int endy,
color write
) {
#ifndef RELEASE
assert(in_frame(frame, starty, x));
assert(in_frame(frame, starty, x));
#endif
color *location = frame_pos(frame, 0, x);
for (int y = starty; y < endy; y++) {
location[y*frame.skip] = write;
}
}
void draw_rectangle(
const struct frame frame,
const int topy, const int topx,
const int boty, const int botx,
const color write
) {
#ifndef RELEASE
assert(in_frame(frame, topy, topx));
assert(in_frame(frame, boty, botx));
#endif
draw_line (frame, topy, topx, botx, write);
draw_line (frame, boty, topx, botx, write);
draw_column(frame, topx, topy, boty, write);
draw_column(frame, botx, topy, boty, write);
}
void fill_rectangle(
const struct frame frame,
const int topy, const int topx,
const int boty, const int botx,
const color write
) {
#ifndef RELEASE
assert(in_frame(frame, topy, topx));
assert(in_frame(frame, boty, botx));
#endif
for (int y = topy; y < boty; y++ ) {
draw_line (frame, y, topx, botx, write);
}
}
static inline void _cord_draw(
const struct frame frame,
int y, int x,
int draw_offset, const int draw_diameter,
const color write
) {
y-=draw_offset;
x-=draw_offset;
#ifndef RELEASE
assert(in_frame(frame, y, x));
#endif
color *location = frame_pos(frame, y, x);
for (int _y = 0; _y < draw_diameter; _y++) {
for (int _x = 0; _x < draw_diameter; _x++) {
location[_x+_y*frame.skip] = write;
}
}
}
void cord_draw(
const struct frame frame,
const int y, const int x,
const unsigned int draw_diameter, color write
) {
#ifndef RELEASE
assert(in_frame(frame, y, x));
#endif
if (draw_diameter == 1) {
*frame_pos(frame, y, x) = write;
} else {
_cord_draw(frame, y, x,
(draw_diameter-(draw_diameter%2))/2,
draw_diameter, write);
}
}
void cord_t_draw(
const struct frame frame,
const cord pnt, const unsigned int draw_diameter,
const color write
) {
cord_draw( frame, pnt.y, pnt.x, draw_diameter, write);
}
void polar_draw(
const struct frame frame,
int y, int x,
const long double radius, const long double angle,
const int draw_diameter,
const color write
) {
cord diff = polar_cord(radius, angle);
y+=diff.y;
x+=diff.x;
cord_draw(frame, y, x, draw_diameter, write);
}
void draw_free_line(
const struct frame frame,
const int starty, const int startx,
const int endy, const int endx,
const int p, // pixel count // 'precision'
const int draw_diameter,
const color write
) {
// iterate p times, range = [0,1]
for (long double t = 0; t <= 1; t+=1/(long double)p) {
cord pnt = cord_lerp(starty, startx, endy, endx, t);
cord_t_draw(frame, pnt, draw_diameter, write);
}
}
void polar_fill(
const struct frame frame,
const int starty, const int startx,
const long double radius, const long double angle,
const int draw_diameter,
const color write
) {
cord diff = polar_cord(radius, angle);
int endy = starty+diff.y;
int endx = startx+diff.x;
draw_free_line(frame,
starty, startx,
endy, endx,
(int)distancel(
starty, startx,
endy, endx
),
draw_diameter,
write
);
}
void draw_circle(
const struct frame frame,
const int y, const int x, const int radius,
const color write
) {
#ifndef RELEASE
assert(in_frame(frame, y-radius, x-radius));
assert(in_frame(frame, y+radius, x+radius));
#endif
color *location = frame_pos(frame, y, x);
const int sr = -(radius*radius);
for (int _y = -radius; _y <= radius; _y++)
for (int _x = -radius; _x <= radius; _x++)
if ( abs(_y*_y + _x*_x + sr) <= radius)
location[(y+_y)*frame.skip+x+_x] = write;
}
void fill_circle(
const struct frame frame,
const int y, const int x, const int radius,
const color write
) {
#ifndef RELEASE
assert(in_frame(frame, y-radius, x-radius));
assert(in_frame(frame, y+radius, x+radius));
#endif
color *location = frame_pos(frame, y, x);
const int radsqr = radius*radius;
for (int _y = -radius; _y <= radius; _y++)
for (int _x = -radius; _x <= radius; _x++)
if ( _y*_y + _x*_x -radsqr <= radius)
location[(y+_y)*frame.skip+x+_x] = write;
}
void sprite_draw(
const struct frame frame,
const int y, const int x,
const struct sprite *sprite
) {
#ifndef RELEASE
assert(in_frame(frame, y, x));
assert(in_frame(frame, y+sprite->heigth, x+sprite->width));
#endif
color *location = frame_pos(frame, y, x);
for (uint32_t _y = 0; _y < sprite->heigth; _y++)
for (uint32_t _x = 0; _x < sprite->width; _x++)
location[_y*frame.skip+_x] = sprite->content[_y*(sprite->width)+_x];
}