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Add support for Candlemaker "chance to ignite is doubled" (#775)
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src/Data/ModCache.lua

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@@ -2441,7 +2441,7 @@ c["Causes Double Stun Buildup"]={nil,"Causes Double Stun Buildup "}
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c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage"]={nil,"Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage "}
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c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage 120% increased Physical Damage"]={nil,"Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage 120% increased Physical Damage "}
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c["Chance is doubled against Undead and Demons"]={nil,"Chance is doubled against Undead and Demons "}
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c["Chance to Ignite is doubled"]={nil,"Chance to Ignite is doubled "}
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c["Chance to Ignite is doubled"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="MORE",value=100}},nil}
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c["Chaos Damage from Hits also Contributes to Electrocute Buildup"]={nil,"Chaos Damage from Hits also Contributes to Electrocute Buildup "}
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c["Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage"]={nil,"Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage "}
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c["Chaos Damage from Hits also Contributes to Freeze Buildup"]={nil,"Chaos Damage from Hits also Contributes to Freeze Buildup "}

src/Modules/ModParser.lua

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@@ -3304,6 +3304,7 @@ local specialModList = {
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flag("CannotBrittle", { type = "SkillName", skillNameList = { "Flameblast", "Incinerate" }, includeTransfigured = true }),
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flag("CannotSap", { type = "SkillName", skillNameList = { "Flameblast", "Incinerate" }, includeTransfigured = true }),
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},
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["chance to ignite is doubled"] = {mod("EnemyIgniteChance", "MORE", 100)},
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["you can inflict up to (%d+) ignites on an enemy"] = function(num) return { flag("IgniteCanStack"), mod("IgniteStacks", "OVERRIDE", num) } end,
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["you can inflict an additional ignite on [ea][an]c?h? enemy"] = { flag("IgniteCanStack"), mod("IgniteStacks", "BASE", 1) },
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["targets can be affected by %+(%d+) of your poisons at the same time"] = function(num) return { flag("PoisonCanStack"), mod("PoisonStacks", "BASE", num) } end,

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