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Copy file name to clipboardexpand all lines: src/Data/ModCache.lua
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@@ -91,6 +91,7 @@ c["+1 to Evasion Rating per 1 Armour on Equipped Gloves"]={{[1]={[1]={div=1,stat
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c["+1 to Level of all Chaos Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="chaos",value=1}}},nil}
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c["+1 to Level of all Cold Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cold",value=1}}},nil}
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c["+1 to Level of all Lightning Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning",value=1}}},nil}
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c["+1 to Level of all Projectile Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="projectile",value=1}}},nil}
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c["+1 to Level of all Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="all",value=1}}},nil}
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c["+1 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
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c["+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour"]={{[1]={[1]={div=12,stat="EvasionOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
@@ -243,6 +244,7 @@ c["+23% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",t
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c["+23% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=23}},nil}
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c["+23% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=23}},nil}
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c["+23% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=23}},nil}
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c["+23% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=23}},nil}
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c["+25 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=25}},nil}
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c["+25 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=25}},nil}
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c["+25 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=25}},nil}
c["125% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=125}},nil}
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c["13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage"]={{[1]={flags=4,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=6.5}},nil}
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c["13% chance to Poison on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PoisonChance",type="BASE",value=13}},nil}
c["13% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=13}},nil}
@@ -1033,6 +1037,7 @@ c["15% chance for Crossbow Attacks to not consume a bolt"]={{}," for Attacks to
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c["15% chance to Blind Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="BlindChance",type="BASE",value=15}},nil}
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c["15% chance to Pierce an Enemy"]={{}," to Pierce an Enemy "}
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c["15% chance to Pierce an Enemy 15% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="BASE",value=15}}," to Pierce an Enemy 15% increased "}
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c["15% chance to Poison on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PoisonChance",type="BASE",value=15}},nil}
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c["15% chance to gain a Power Charge on Critical Hit"]={nil,"a Power Charge "}
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c["15% chance to inflict Bleeding on Critical Hit"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=15}},nil}
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c["15% chance to not destroy Corpses when Consuming Corpses"]={{}," to not destroy Corpses when Consuming Corpses "}
@@ -1780,7 +1785,6 @@ c["33% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="Ma
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c["33% of Elemental Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToCold",type="BASE",value=33}},nil}
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c["33% of Elemental Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToFire",type="BASE",value=33}},nil}
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c["33% of Elemental Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToLightning",type="BASE",value=33}},nil}
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c["34% increased Damage with Bow Skills"]={{[1]={flags=0,keywordFlags=1024,name="Damage",type="INC",value=34}},nil}
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c["35% increased Attack Damage while you have an Ally in your Presence"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyAlly"},flags=1,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["40% increased Damage if you've Triggered a Skill Recently"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}," if you've Triggered a Skill Recently "}
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c["40% increased Damage if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}," if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy "}
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c["40% increased Damage with Bow Skills"]={{[1]={flags=0,keywordFlags=1024,name="Damage",type="INC",value=40}},nil}
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c["40% increased Damage with Hits against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
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c["40% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
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c["40% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=4,name="Damage",type="INC",value=40}},nil}
@@ -2003,6 +2008,7 @@ c["50% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,na
c["50% increased Attack Damage when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=1,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
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