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2 | 2 | -- Item data (c) Grinding Gear Games
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3 | 3 | local itemBases = ...
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4 | 4 |
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| 5 | +itemBases["Splintered Flail"] = { |
| 6 | + type = "Flail", |
| 7 | + quality = 20, |
| 8 | + socketLimit = 2, |
| 9 | + tags = { onehand = true, flail = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 10 | + implicitModTypes = { }, |
| 11 | + weapon = { PhysicalMin = 6, PhysicalMax = 9, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 12 | + req = { }, |
| 13 | +} |
| 14 | +itemBases["Chain Flail"] = { |
| 15 | + type = "Flail", |
| 16 | + quality = 20, |
| 17 | + socketLimit = 2, |
| 18 | + tags = { onehand = true, flail = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 19 | + implicitModTypes = { }, |
| 20 | + weapon = { PhysicalMin = 8, PhysicalMax = 14, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 21 | + req = { level = 6, str = 13, }, |
| 22 | +} |
| 23 | +itemBases["Holy Flail"] = { |
| 24 | + type = "Flail", |
| 25 | + quality = 20, |
| 26 | + socketLimit = 2, |
| 27 | + tags = { onehand = true, flail = true, ezomyte_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 28 | + implicitModTypes = { }, |
| 29 | + weapon = { PhysicalMin = 10, PhysicalMax = 17, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 30 | + req = { level = 11, str = 22, int = 11, }, |
| 31 | +} |
| 32 | +itemBases["Iron Flail"] = { |
| 33 | + type = "Flail", |
| 34 | + quality = 20, |
| 35 | + socketLimit = 2, |
| 36 | + tags = { maraketh_basetype = true, onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 37 | + implicitModTypes = { }, |
| 38 | + weapon = { PhysicalMin = 14, PhysicalMax = 23, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 39 | + req = { level = 16, str = 30, int = 14, }, |
| 40 | +} |
| 41 | +itemBases["Twin Flail"] = { |
| 42 | + type = "Flail", |
| 43 | + quality = 20, |
| 44 | + socketLimit = 2, |
| 45 | + tags = { maraketh_basetype = true, onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 46 | + implicitModTypes = { }, |
| 47 | + weapon = { PhysicalMin = 8, PhysicalMax = 18, CritChanceBase = 10, AttackRateBase = 1.4, Range = 11, }, |
| 48 | + req = { level = 20, str = 37, int = 16, }, |
| 49 | +} |
| 50 | +itemBases["Slender Flail"] = { |
| 51 | + type = "Flail", |
| 52 | + quality = 20, |
| 53 | + socketLimit = 2, |
| 54 | + tags = { maraketh_basetype = true, onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 55 | + implicitModTypes = { }, |
| 56 | + weapon = { PhysicalMin = 19, PhysicalMax = 32, CritChanceBase = 8, AttackRateBase = 1.5, Range = 11, }, |
| 57 | + req = { level = 26, str = 48, int = 20, }, |
| 58 | +} |
| 59 | +itemBases["Stone Flail"] = { |
| 60 | + type = "Flail", |
| 61 | + quality = 20, |
| 62 | + socketLimit = 2, |
| 63 | + tags = { onehand = true, flail = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 64 | + implicit = "Unblockable", |
| 65 | + implicitModTypes = { { }, }, |
| 66 | + weapon = { PhysicalMin = 23, PhysicalMax = 38, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 67 | + req = { level = 33, str = 60, int = 25, }, |
| 68 | +} |
| 69 | +itemBases["Ring Flail"] = { |
| 70 | + type = "Flail", |
| 71 | + quality = 20, |
| 72 | + socketLimit = 2, |
| 73 | + tags = { onehand = true, flail = true, vaal_basetype = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 74 | + implicitModTypes = { }, |
| 75 | + weapon = { PhysicalMin = 23, PhysicalMax = 44, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 76 | + req = { level = 38, str = 69, int = 28, }, |
| 77 | +} |
| 78 | +itemBases["Guarded Flail"] = { |
| 79 | + type = "Flail", |
| 80 | + quality = 20, |
| 81 | + socketLimit = 2, |
| 82 | + tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 83 | + implicitModTypes = { }, |
| 84 | + weapon = { PhysicalMin = 31, PhysicalMax = 57, CritChanceBase = 10, AttackRateBase = 1.4, Range = 11, }, |
| 85 | + req = { level = 45, str = 81, int = 33, }, |
| 86 | +} |
| 87 | +itemBases["Icicle Flail"] = { |
| 88 | + type = "Flail", |
| 89 | + quality = 20, |
| 90 | + socketLimit = 2, |
| 91 | + tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 92 | + implicitModTypes = { }, |
| 93 | + weapon = { ColdMin = 24, ColdMax = 55, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 94 | + req = { level = 47, str = 84, int = 34, }, |
| 95 | +} |
| 96 | +itemBases["Tearing Flail"] = { |
| 97 | + type = "Flail", |
| 98 | + quality = 20, |
| 99 | + socketLimit = 2, |
| 100 | + tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 101 | + implicitModTypes = { }, |
| 102 | + weapon = { PhysicalMin = 27, PhysicalMax = 56, CritChanceBase = 12.5, AttackRateBase = 1.4, Range = 11, }, |
| 103 | + req = { level = 52, str = 93, int = 37, }, |
| 104 | +} |
| 105 | +itemBases["Great Flail"] = { |
| 106 | + type = "Flail", |
| 107 | + quality = 20, |
| 108 | + socketLimit = 2, |
| 109 | + tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 110 | + implicitModTypes = { }, |
| 111 | + weapon = { PhysicalMin = 35, PhysicalMax = 58, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 112 | + req = { level = 58, str = 103, int = 41, }, |
| 113 | +} |
| 114 | +itemBases["Abyssal Flail"] = { |
| 115 | + type = "Flail", |
| 116 | + quality = 20, |
| 117 | + socketLimit = 2, |
| 118 | + tags = { onehand = true, flail = true, weapon = true, one_hand_weapon = true, default = true, }, |
| 119 | + implicitModTypes = { }, |
| 120 | + weapon = { PhysicalMin = 36, PhysicalMax = 66, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, }, |
| 121 | + req = { level = 65, str = 116, int = 45, }, |
| 122 | +} |
| 123 | +-- not working this way? baseMatch BaseType Metadata/Items/Weapons/OneHandWeapons/Flails/AbstractFlail |
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