-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcontroller.py
111 lines (101 loc) · 4.12 KB
/
controller.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
# code for controller input class
from inputs import get_gamepad
import math
import threading
# class to retrieve Xbox controller input
class XboxController(object):
# constants for normalizing input
MAX_TRIG_VAL = math.pow(2, 10)
MAX_JOY_VAL = math.pow(2, 15)
def __init__(self):
# set up all the vars needed to store input
self.LeftJoystickY = 0
self.LeftJoystickX = 0
self.RightJoystickY = 0
self.RightJoystickX = 0
self.LeftTrigger = 0
self.RightTrigger = 0
self.LeftBumper = 0
self.RightBumper = 0
self.A = 0
self.X = 0
self.Y = 0
self.B = 0
self.LeftThumb = 0
self.RightThumb = 0
self.Back = 0
self.Start = 0
self.DPadX = 0
self.DPadY = 0
# begin monitoring input
self._monitor_thread = threading.Thread(target=self._monitor_controller, args=())
self._monitor_thread.daemon = True
self._monitor_thread.start()
def read(self):
# return the button/trigger states
return {'a': self.A,
'b': self.B,
'x': self.X,
'y': self.Y,
'ls': self.LeftThumb,
'rs': self.RightThumb,
'back': self.Back,
'start': self.Start,
'lb': self.LeftBumper,
'rb': self.RightBumper,
'dx': self.DPadX,
'dy': self.DPadY,
'lt': self.LeftTrigger,
'rt': self.RightTrigger,
'lsx': self.LeftJoystickX,
'lsy': self.LeftJoystickY,
'rsx': self.RightJoystickX,
'rsy': self.RightJoystickY}
def _monitor_controller(self):
while True:
events = get_gamepad()
# use event codes to set input values
for event in events:
#print(event.code + ": " + str(event.state)) # print code/value for debugging
if event.code == 'ABS_Y':
self.LeftJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_X':
self.LeftJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_RY':
self.RightJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_RX':
self.RightJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_Z':
self.LeftTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1
elif event.code == 'ABS_RZ':
self.RightTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1
elif event.code == 'BTN_TL':
self.LeftBumper = event.state
elif event.code == 'BTN_TR':
self.RightBumper = event.state
elif event.code == 'BTN_SOUTH':
self.A = event.state
elif event.code == 'BTN_NORTH':
self.X = event.state
elif event.code == 'BTN_WEST':
self.Y = event.state
elif event.code == 'BTN_EAST':
self.B = event.state
elif event.code == 'BTN_THUMBL':
self.LeftThumb = event.state
elif event.code == 'BTN_THUMBR':
self.RightThumb = event.state
elif event.code == 'BTN_SELECT':
self.Back = event.state
elif event.code == 'BTN_START':
self.Start = event.state
elif event.code == 'ABS_HAT0X':
self.DPadX = event.state
elif event.code == 'ABS_HAT0Y':
self.DPadY = event.state
if __name__ == '__main__':
import time
controller = XboxController()
while True:
print(controller.read())
time.sleep(3)