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感谢No78Vino提供的框架,打算新项目用一下试试。目前有点不清楚下面两点要怎么做。 1.如何动态修改game play effect 里的duration。技能升级之后duration可能要延长。 2.如何动态修改timeline里的mark的trigger帧数。
The text was updated successfully, but these errors were encountered:
1.如何动态修改game play effect 里的duration。技能升级之后duration可能要延长。 A:GameplayEffectSpec提供了SetDuration()方法可以手动修改duration。CD的实现逻辑就是依赖SetDuration()。 如果是buff叠加类的时间刷新或者延长duration,可以等最近的GameplayEffect stack的功能补全。用ge stack会更方便一点。
2.如何动态修改timeline里的mark的trigger帧数。 A:如果你是说动态的修改Mark的执行在第几帧,那现在还没有接口。时间轴技能目前没有提供原生参数的构造函数。 这个需求挺合理的,我可以之后加上动态生成时间轴技能数据的方法。
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好的,感谢解答
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感谢No78Vino提供的框架,打算新项目用一下试试。目前有点不清楚下面两点要怎么做。
1.如何动态修改game play effect 里的duration。技能升级之后duration可能要延长。
2.如何动态修改timeline里的mark的trigger帧数。
The text was updated successfully, but these errors were encountered: