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cube.cpp
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#include <GL/gl.h>
#include <GL/freeglut_std.h>
#include "cube.h"
#include "wfobj.h"
// https://www.opengl.org/archives/resources/code/samples/glut_examples/examples/cube.c
wf_object_t* sCubeModel = NULL;
void loadCube(wf_object_loader_t& loader) {
sCubeModel = loader.loadRes("cube-test");
}
void drawCubeX(GLfloat r, GLfloat g, GLfloat b) {
GLfloat mcolor[] = {r, g, b, 1.0};
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mcolor);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mcolor);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0);
glBegin(GL_QUADS);
{
glNormal3f(1, 0, 0);
glVertex3f(1, -1, -1);
glVertex3f(1, +1, -1);
glVertex3f(1, +1, +1);
glVertex3f(1, -1, +1);
}
glEnd();
}
void drawCubeY(GLfloat r, GLfloat g, GLfloat b) {
GLfloat mcolor[] = {r, g, b, 1.0};
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mcolor);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mcolor);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0);
glBegin(GL_QUADS);
{
glNormal3f(0, 1, 0);
glVertex3f(+1, 1, -1);
glVertex3f(-1, 1, -1);
glVertex3f(-1, 1, +1);
glVertex3f(+1, 1, +1);
}
glEnd();
}
void drawCubeZ(GLfloat r, GLfloat g, GLfloat b) {
GLfloat mcolor[] = {r, g, b, 1.0};
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mcolor);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mcolor);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0);
glBegin(GL_QUADS);
{
glNormal3f(0, 0, 1);
glVertex3f(-1, -1, 1);
glVertex3f(+1, -1, 1);
glVertex3f(+1, +1, 1);
glVertex3f(-1, +1, 1);
}
glEnd();
}
void drawCube(void) {
// GLfloat mcolor[] = {1, 0, 0, 1.0};
// glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mcolor);
// glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mcolor);
// glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0);
sCubeModel->draw();
// glutSolidCube(2);
// glPushMatrix();
// {
// drawCubeX(1, 0, 0);
// glRotatef(180, 0, 1, 0);
// drawCubeX(0, 1, 1);
// }
// glPopMatrix();
//
// glPushMatrix();
// {
// drawCubeY(0, 1, 0);
// glRotatef(180, 1, 0, 0);
// drawCubeY(1, 0, 1);
// }
// glPopMatrix();
//
// glPushMatrix();
// {
// drawCubeZ(0, 0, 1);
// glRotatef(180, 0, 1, 0);
// drawCubeZ(1, 1, 0);
// }
// glPopMatrix();
}