Why rejection angles for wheels sweep hits are missing in vehicle2? #77
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There was a cool feature for wheels sweeps in PhysX4 described here. It's pretty simple, but really powerful. |
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There are two main reasons for not offering this in PhysX 5 any longer. One is that the contact modification callback is user-owned and the way the data is organized can be very application specific, in addition, the rejecting logic also might need customization depending on the specific application. Since the vehicle SDK in 5.0 has a much more modular API, it is now possible to more easily create a custom component that implements a user defined rejection logic. |
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There are two main reasons for not offering this in PhysX 5 any longer. One is that the contact modification callback is user-owned and the way the data is organized can be very application specific, in addition, the rejecting logic also might need customization depending on the specific application. Since the vehicle SDK in 5.0 has a much more modular API, it is now possible to more easily create a custom component that implements a user defined rejection logic.
The second reason is that there are plans to investigate an option of using articulations or similar to model the wheel and suspension system for setups where the wheels are not protected by a chassis. This might then re-introduc…