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Hi, I tried to add functions creating PBD cloth in the SnippetPBDCloth into SnippetCustomGeometryCollision. it seams like the particle system is not colliding with the customer geometry callback CheckerBoard. The CheckerBoard can collide with collision geometry such as box, convex. I just wonder if this is not supported yet or I need do somethings else. |
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Hi @yananZZZZ , |
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Hi, I tried to add PBD cloth in the SnippetPBDCloth into SnippetCustomConvex. it seams like the particle system is not colliding with PxCustomGeometryExt, also i try with triangle mesh bunny not colliding . So this is not possible unti now ? or possible in other way any suggestion is appreciated. |
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Hi @yananZZZZ ,
PBD cloth/particles as well as softbodies are GPU only features, so they can't interact with custom geometry, which runs exclusively on the CPU unfortunately. For GPU rigid bodies we have mixed pipeline support where it's possible to have interactions between custom geometry and GPU rigid bodies.