Replies: 2 comments 2 replies
-
One more interesting thing is that I create a collision shape with the same geometry the collision works just fine. I wonder if there is some tolerance or different scale between scene query and collision? |
Beta Was this translation helpful? Give feedback.
0 replies
-
You want to check an overlap between a static triangle mesh and a convex, is that correct? |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi,
I tried to use scene query to simulate an entry gate whatever collision object enter and exit my volume I would have some action. This concept works fine for box, capsule. But NOT for convex and mesh.
I check the manual and for convex shape the scene query is supported and the API I used is "PxSceneQueryExt::overlapMultiple". Is there any possible reason that fail on these two type of geometries? The geometry and the position of geometry is corrected I have them double checked.
Beta Was this translation helpful? Give feedback.
All reactions