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Triangle mesh with more than 130k triangles seems to get broken / squished along the X axis #139

Answered by PierreTerdiman
Cunya asked this question in Q&A
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Does it create issues in your app / game though? This could be just a limitation of PVD's renderer.

In PhysX itself there is an internal limit to the number of triangles supported by a BVH34 structure, but it should be well above these numbers. This is the only limit I am aware of, but as far as I remember it should only affect the internal BVH, not PVD's rendering.

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