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modify cloth position particle after cloth is on GPU #122

Answered by adenzler-nvidia
rossetti73 asked this question in Q&A
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Hi!
You're missing a call to userBuffer->raiseFlags(PxParticleBufferFlag::eUPDATE_POSITION) to tell the particle system that the positions have been updated. See the Particle Buffers section in the user guide.

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@rossetti73
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Answer selected by preist-nvidia
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