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PCM is only useful for complex concave static geometries, like this one It's hard to tell why without seeing it, but the jittering may be caused by the way PCM works: reusing the previous frame contacts, which isn't always accurate enough. |
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It's disabled here https://github.com/NVIDIA-Omniverse/PhysX/blob/release/104.2/physx/source/physxextensions/src/ExtCustomGeometryExt.cpp#L411
and enabling it seems to result in rather jittery behavior. But why is that?
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