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Path.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3F07711E-6A70-4E65-B557-53616A22444A}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Path</RootNamespace>
<AssemblyName>Path</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Assets\Path</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Assets\Path</OutputPath>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Compile Include="Source\Assets.cs" />
<Compile Include="Source\Browser.cs" />
<Compile Include="Source\CellAsset.cs" />
<Compile Include="Source\ConnectionAsset.cs" />
<Compile Include="Source\Control.cs" />
<Compile Include="Source\Editor.cs" />
<Compile Include="Source\GridNetworkAsset.cs" />
<Compile Include="Source\GridNodeAsset.cs" />
<Compile Include="Source\Inspector.cs" />
<Compile Include="Source\NavmeshAsset.cs" />
<Compile Include="Source\NetworkAsset.cs" />
<Compile Include="Source\NetworkNodeAsset.cs" />
<Compile Include="Source\Resources.cs" />
<Compile Include="Source\Seeker.cs" />
<Compile Include="Source\TriangleAsset.cs" />
<Compile Include="Source\WaypointAsset.cs" />
<Compile Include="Source\WaypointNetworkAsset.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\Applications\Unity_2.6.1\Unity.app\Contents\Frameworks\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\Applications\Unity_2.6.1\Unity.app\Contents\Frameworks\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties InternalTargetFrameworkVersion="3.0">
<Deployment.LinuxDeployData generateScript="false" generatePcFile="false" />
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>