You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Please, may be possible to use a standard arduino leonardo board, with the ability to use all available inputs?
So we could have 2 player controls, each one with 6 buttons + 3 other buttons (coin, 1p start and 2p start)
according to this sheet there are sufficient pins. https://i.pinimg.com/originals/ac/cf/bb/accfbb18d1cea83169181a032a02b605.png
even official arduino micro have all 23 inputs available just in case a size reduced board is needed https://store.arduino.cc/arduino-micro
thanks
The text was updated successfully, but these errors were encountered:
It has a 32u4 mcu so it should work fine (especially considering that when you program a pro micro, you still select Leonardo as the board type).
It should just be a matter of figuring out how the pins map, if they're even different at all. That should be easy enough to figure out by programming it and use some jumper wires to test which pins activate which functions. Start by using the same numbered pins as they're labeled in the diagram and if they don't match up, move on from there.
Please, may be possible to use a standard arduino leonardo board, with the ability to use all available inputs?
So we could have 2 player controls, each one with 6 buttons + 3 other buttons (coin, 1p start and 2p start)
according to this sheet there are sufficient pins.
https://i.pinimg.com/originals/ac/cf/bb/accfbb18d1cea83169181a032a02b605.png
even official arduino micro have all 23 inputs available just in case a size reduced board is needed
https://store.arduino.cc/arduino-micro
thanks
The text was updated successfully, but these errors were encountered: