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Releases: MartinSVK12/catalyst

1.14.0

15 Jan 15:09
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  • Moved some useful classes into Catalyst.
  • Add option to show/hide multiparts from TMB.

1.13.1

13 Jan 01:16
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  • Removed testing blocks
  • Made sure block network search doesn't return duplicate entries.

1.13.0

12 Jan 20:41
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  • Added support for fluids and multipart in Too Many Blocks.
  • Removed the old energy API.
  • All modules now have their own options category.
  • Added a way to control ItemStack sizes.
  • Block network fixes.
  • Added a way of rendering block networks for debugging purposes.

1.12.2

02 Jan 18:08
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  • Various bugfixes

1.12.1

13 Dec 07:19
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  • Fixed some crashes

1.12.0

12 Dec 16:13
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Core:

  • Added signals (events you can subscribe to in your code).
  • Added generic block network system.
  • New utility methods.
  • Added proper init to tile entities.
  • Added absolute world time counting.
  • Added framework for tile entities extendable with features.
  • Added more functionality to NumberUtil.
  • Misc improvements and bugfixes.

Multiblocks:

  • Made multiblock integrity verification use signals.
    • Integrity will be verified only on block changes to the multiblock, not every X ticks.

Fluids:

  • Move fluid extraction to base fluid tile entities.
  • Remove old, non-working and unused mechanic (pressure in fluid pipes).

Energy:

  • Added 2 new energy systems making use of the new catalyst block networks:
    • Simple: Operates on simple numeric energy values.
    • Electric: Incorporates voltage tiers, amperage and loss over distance into the energy network.
  • Old one is still available but is deprecated.

1.11.0

22 Sep 19:47
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  • Added new module: Multipart!
    • Using the new Carpenter Workbench allows you cut out specific slices and shapes out of selected blocks
    • Multiple different parts can then be combined into the space of one block

1.10.0

07 Sep 16:56
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  • Structures can now be rotated properly

Full Changelog: 1.9.1...1.10.0

1.9.1

28 Jul 12:45
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Updated to BTA 7.2!

Full Changelog: 1.9.0...1.9.1

1.9.0

19 Jul 17:25
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What's Changed

  • Fix crash on servers by @Bigjango13 in #4
  • Effects can now persist through death for players.
  • Attributes can now set as "default", default attributes are automatically added when an entity is spawned.
  • Added a way to specify a list of valid entities for an attribute.

New Contributors

Full Changelog: 1.8.0...1.9.0