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| 1 | +package sunsetsatellite.catalyst.core.mixin; |
| 2 | + |
| 3 | +import com.llamalad7.mixinextras.sugar.Local; |
| 4 | +import net.minecraft.client.Minecraft; |
| 5 | +import net.minecraft.client.render.RenderGlobal; |
| 6 | +import net.minecraft.client.render.tessellator.Tessellator; |
| 7 | +import net.minecraft.core.block.Block; |
| 8 | +import net.minecraft.core.util.phys.AABB; |
| 9 | +import org.lwjgl.opengl.GL11; |
| 10 | +import org.spongepowered.asm.mixin.Mixin; |
| 11 | +import org.spongepowered.asm.mixin.Shadow; |
| 12 | +import org.spongepowered.asm.mixin.injection.At; |
| 13 | +import org.spongepowered.asm.mixin.injection.Redirect; |
| 14 | +import sunsetsatellite.catalyst.core.util.ISideInteractable; |
| 15 | +import sunsetsatellite.catalyst.core.util.IWrench; |
| 16 | + |
| 17 | +@Mixin(value = RenderGlobal.class,remap = false) |
| 18 | +public class RenderGlobalMixin { |
| 19 | + |
| 20 | + @Shadow |
| 21 | + private Minecraft mc; |
| 22 | + |
| 23 | + @Redirect(method = "drawSelectionBox",at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/RenderGlobal;drawOutlinedBoundingBox(Lnet/minecraft/core/util/phys/AABB;)V")) |
| 24 | + public void drawOutlinedSectionedBoundingBox(RenderGlobal instance, AABB aabb, @Local int j) |
| 25 | + { |
| 26 | + if(Block.blocksList[j] instanceof ISideInteractable && mc.thePlayer.getCurrentEquippedItem() != null && mc.thePlayer.getCurrentEquippedItem().getItem() instanceof ISideInteractable){ |
| 27 | + double minX = aabb.minX; |
| 28 | + double minY = aabb.minY; |
| 29 | + double minZ = aabb.minZ; |
| 30 | + double maxX = aabb.maxX; |
| 31 | + double maxY = aabb.maxY; |
| 32 | + double maxZ = aabb.maxZ; |
| 33 | + Tessellator tessellator = Tessellator.instance; |
| 34 | + |
| 35 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 36 | + tessellator.addVertex(minX, minY, minZ); |
| 37 | + tessellator.addVertex(maxX, minY, minZ); |
| 38 | + tessellator.addVertex(maxX, minY, maxZ); |
| 39 | + tessellator.addVertex(minX, minY, maxZ); |
| 40 | + tessellator.addVertex(minX, minY, minZ); |
| 41 | + tessellator.draw(); |
| 42 | + |
| 43 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 44 | + tessellator.addVertex(minX, maxY, minZ); |
| 45 | + tessellator.addVertex(maxX, maxY, minZ); |
| 46 | + tessellator.addVertex(maxX, maxY, maxZ); |
| 47 | + tessellator.addVertex(minX, maxY, maxZ); |
| 48 | + tessellator.addVertex(minX, maxY, minZ); |
| 49 | + tessellator.draw(); |
| 50 | + |
| 51 | + //bottom |
| 52 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 53 | + tessellator.addVertex(minX+0.3f, minY, minZ); |
| 54 | + tessellator.addVertex(maxX-0.3f, minY, minZ); |
| 55 | + tessellator.addVertex(maxX-0.3f, minY, maxZ); |
| 56 | + tessellator.addVertex(minX+0.3f, minY, maxZ); |
| 57 | + tessellator.addVertex(minX+0.3f, minY, minZ); |
| 58 | + tessellator.draw(); |
| 59 | + |
| 60 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 61 | + tessellator.addVertex(minX, minY, minZ+0.3f); |
| 62 | + tessellator.addVertex(maxX, minY, minZ+0.3f); |
| 63 | + tessellator.addVertex(maxX, minY, maxZ-0.3f); |
| 64 | + tessellator.addVertex(minX, minY, maxZ-0.3f); |
| 65 | + tessellator.addVertex(minX, minY, minZ+0.3f); |
| 66 | + tessellator.draw(); |
| 67 | + |
| 68 | + //top |
| 69 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 70 | + tessellator.addVertex(minX+0.3f, maxY, minZ); |
| 71 | + tessellator.addVertex(maxX-0.3f, maxY, minZ); |
| 72 | + tessellator.addVertex(maxX-0.3f, maxY, maxZ); |
| 73 | + tessellator.addVertex(minX+0.3f, maxY, maxZ); |
| 74 | + tessellator.addVertex(minX+0.3f, maxY, minZ); |
| 75 | + tessellator.draw(); |
| 76 | + |
| 77 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 78 | + tessellator.addVertex(minX, maxY, minZ+0.3f); |
| 79 | + tessellator.addVertex(maxX, maxY, minZ+0.3f); |
| 80 | + tessellator.addVertex(maxX, maxY, maxZ-0.3f); |
| 81 | + tessellator.addVertex(minX, maxY, maxZ-0.3f); |
| 82 | + tessellator.addVertex(minX, maxY, minZ+0.3f); |
| 83 | + tessellator.draw(); |
| 84 | + |
| 85 | + //sides |
| 86 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 87 | + tessellator.addVertex(minX, minY+0.3f, minZ); |
| 88 | + tessellator.addVertex(maxX, minY+0.3f, minZ); |
| 89 | + tessellator.addVertex(maxX, minY+0.3f, maxZ); |
| 90 | + tessellator.addVertex(minX, minY+0.3f, maxZ); |
| 91 | + tessellator.addVertex(minX, minY+0.3f, minZ); |
| 92 | + tessellator.draw(); |
| 93 | + |
| 94 | + tessellator.startDrawing(GL11.GL_LINE_STRIP); |
| 95 | + tessellator.addVertex(minX, maxY-0.3f, minZ); |
| 96 | + tessellator.addVertex(maxX, maxY-0.3f, minZ); |
| 97 | + tessellator.addVertex(maxX, maxY-0.3f, maxZ); |
| 98 | + tessellator.addVertex(minX, maxY-0.3f, maxZ); |
| 99 | + tessellator.addVertex(minX, maxY-0.3f, minZ); |
| 100 | + tessellator.draw(); |
| 101 | + |
| 102 | + tessellator.startDrawing(GL11.GL_LINES); |
| 103 | + tessellator.addVertex(minX+0.3f, minY, minZ); |
| 104 | + tessellator.addVertex(minX+0.3f, maxY, minZ); |
| 105 | + tessellator.addVertex(maxX-0.3f, minY, minZ); |
| 106 | + tessellator.addVertex(maxX-0.3f, maxY, minZ); |
| 107 | + tessellator.addVertex(minX+0.3f, minY, maxZ); |
| 108 | + tessellator.addVertex(minX+0.3f, maxY, maxZ); |
| 109 | + tessellator.addVertex(maxX-0.3f, minY, maxZ); |
| 110 | + tessellator.addVertex(maxX-0.3f, maxY, maxZ); |
| 111 | + tessellator.draw(); |
| 112 | + |
| 113 | + tessellator.startDrawing(GL11.GL_LINES); |
| 114 | + tessellator.addVertex(minX, minY, minZ+0.3f); |
| 115 | + tessellator.addVertex(minX, maxY, minZ+0.3f); |
| 116 | + tessellator.addVertex(maxX, minY, minZ+0.3f); |
| 117 | + tessellator.addVertex(maxX, maxY, minZ+0.3f); |
| 118 | + tessellator.addVertex(minX, minY, maxZ-0.3f); |
| 119 | + tessellator.addVertex(minX, maxY, maxZ-0.3f); |
| 120 | + tessellator.addVertex(maxX, minY, maxZ-0.3f); |
| 121 | + tessellator.addVertex(maxX, maxY, maxZ-0.3f); |
| 122 | + tessellator.draw(); |
| 123 | + |
| 124 | + //cube outline |
| 125 | + tessellator.startDrawing(GL11.GL_LINES); |
| 126 | + tessellator.addVertex(minX, minY, minZ); |
| 127 | + tessellator.addVertex(minX, maxY, minZ); |
| 128 | + tessellator.addVertex(maxX, minY, minZ); |
| 129 | + tessellator.addVertex(maxX, maxY, minZ); |
| 130 | + tessellator.addVertex(maxX, minY, maxZ); |
| 131 | + tessellator.addVertex(maxX, maxY, maxZ); |
| 132 | + tessellator.addVertex(minX, minY, maxZ); |
| 133 | + tessellator.addVertex(minX, maxY, maxZ); |
| 134 | + tessellator.draw(); |
| 135 | + } else { |
| 136 | + instance.drawOutlinedBoundingBox(aabb); |
| 137 | + } |
| 138 | + } |
| 139 | +} |
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